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Anyone make a replacement MVS6 Credit display?

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keilmillerjr:

--- Quote from: Drnick on October 16, 2019, 04:09:03 pm ---
--- Quote from: keilmillerjr on October 15, 2019, 09:38:40 pm ---Interesting. Any details on how you intend to make this work? I am a neo geo mame guy too.

--- End quote ---

Fairly simple really I want the counter to go up when I put in a token or press a credit button, and then I want it to go down when I press start to start a game :)
Ideally I want to find a counter that uses the same active high or active low as whatever I use for the controls (It will not be a zero delay, I know that much).

The only thing I haven't really got around to is finding out what I need to do to make sure that there is no cross voltage from the counters board to the controller board.  I'm fairly sure there is something out there to take care of that though :)

--- End quote ---

How will this work if you are using a front end? Or do you intend on using mame neogeo loading multiple roms like a multislot feature?

Drnick:
In reality the credit counters are not going to care about the front end. They will just count up when Token inserted or credit button is pressed and then count down when start is pressed. This will happen regardless of system being played. If the emulator requires coining up to play then counter should work OK.  Console games will obviously never count up because you would never enter a credit.

I guess if I wanted to be really really fancy I could get someone to do something with an arduinio so that the counters only come on when Specific Neo Geo Emulator is running. I probably wont go that far though.

But to keep with the theme I will probably set the system up to boot to a Neo Geo Themed Frontend with all the playable NeoGeo games selectable. As you go through the games the active marquee monitor would change the 6 games shown in the mini marquee and the selected one would move to the left or right and look illuminated.  I can see it being a massive undertaking to do but I figure if I create a template its just the Mini Marquee images I will need to resize etc :) And as I'm not going to be building it for a while I have plenty of time to mess about with artwork and setup.

keilmillerjr:

--- Quote from: Drnick on October 17, 2019, 02:13:09 pm ---In reality the credit counters are not going to care about the front end. They will just count up when Token inserted or credit button is pressed and then count down when start is pressed. This will happen regardless of system being played. If the emulator requires coining up to play then counter should work OK.  Console games will obviously never count up because you would never enter a credit.

I guess if I wanted to be really really fancy I could get someone to do something with an arduinio so that the counters only come on when Specific Neo Geo Emulator is running. I probably wont go that far though.

But to keep with the theme I will probably set the system up to boot to a Neo Geo Themed Frontend with all the playable NeoGeo games selectable. As you go through the games the active marquee monitor would change the 6 games shown in the mini marquee and the selected one would move to the left or right and look illuminated.  I can see it being a massive undertaking to do but I figure if I create a template its just the Mini Marquee images I will need to resize etc :) And as I'm not going to be building it for a while I have plenty of time to mess about with artwork and setup.

--- End quote ---

I have created two attractmode themes. Mvscomplete and picknmix (unibios). Thought about a second monitor for minis. It wouldnt be hard for me to program, but my @ss is too broke.

Zipper:

--- Quote from: Drnick on October 17, 2019, 02:13:09 pm ---I guess if I wanted to be really really fancy I could get someone to do something with an arduinio so that the counters only come on when Specific Neo Geo Emulator is running. I probably wont go that far though.

--- End quote ---

I did it a couple years back..

... does the marquees too..

... and popped it in a cab..


Edit - also used Pi rather than a PC a few threads back: http://forum.arcadecontrols.com/index.php/topic,160579.0.html

I put the build details here if you want to have a go... https://forum.arcadeotaku.com/viewtopic.php?f=6&t=35743

Drnick:
Sweet, I'll go have a good read of that, then probably get a bit lost in the site for a while   :P

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