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Key Wiz Questions

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PacManess:
Thanks for the info...that is much helpful!

GroovyTuesdaY:
Here is some pics of the keywiz up close, in case anyone wants to see it.

groovy~

GroovyTuesdaY:
another from a different angle.....

PacManess:
Thanks man, that is helpful. I went ahead and ordered one last night, good times.
I will burn the old board and start anew.

Tiger-Heli:

--- Quote from: nosleepboy on February 10, 2004, 07:13:42 pm ---I've already got the IPAC, which is part of my problem...but with the KeyWiz Max, is it for 2 players or is it set up for 4?
You mentioned 30-something inputs, so I'm betting 2 players. Which is a-ok with me.
So, how are the inputs labeled on the KeyWiz?

--- End quote ---
This may be a little after the fact, but I thought I should mention it.

The KeyWiz has 32 inputs.  Whether it supports 2 or 4 players is up to you with any encoder.

For example, the I-PAC inputs are labelled 1SW1 thru 1SW8.  This is simple for someone new to the hobby, but confusing for an intermediate user.  For example, if I only want six buttons per player, I can always use P1B7 for an admin function, P3 joystick input, etc.

The same logic applies to the KeyWiz - with 32 inputs you have P1 and P2 with 9 buttons, and coin and start and pause and escape, OR you have P1 through P4 with 3 buttons each plus coin and start, OR (if you take advantage of stealth-shift functionality), you can support 4 players with 4 buttons each.

See http://www.fraggersxtreme.com/arcadepanels/encoder/shiftkeys.htm for a definition of stealth-shifted inputs, and http://www.fraggersxtreme.com/arcadepanels/encoder/keyassignments.htm for an example of maximizing the inputs from your encoder.

Just my 2 cents.

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