It seems like an annual thing, every winter I come back to this project for another pass.
I've created a new background for the sideart to better fit with the rest of the package.I've also tweaked the color balance of the artwork itself, and I've made the same adjustment to the rest of the Pokemon art to better fit color-wise.
I've also got an idea for the kickplate, but it hinges on a few outside factors.
As far as actually building the cabinet goes, I'm getting closer. The big hurdle is on the software end.
My plan is to make the cabinet a dedicated Pokemon machine.
At the centerpiece, a ROM hack of FireRed meant to represent a theoretical "Arcade Edition" of Gen 1. On the surface, that means pulling out most of the extra features introduced in the remakes, such as the Sevii Islands. At the same time, the games must be able to be completed without trading, so trade evolutions, version exclusives, starters, Eevees, and Mew need to be accounted for with new events. In terms of gameplay, I want to pull the combat further into the present with the Physical/Special split and newer moves and abilities, while doing a substantial amount of tweaking to balance the roster (with the intention of making every evolutionary line at least viable) and making things like EV training and move tutors much more accessible in the post-game. I have some greater ambitions beyond that, incorporating Battle Frontier and Breeding mechanics in a new way, but those are future projects.
Beyond the central game, I'll include the original versions of Gen 1 and their remakes, spinoffs like the Trading Card Game and Pokemon Pinball, and some of the classic, highly acclaimed ROM hacks out there.
For the frontend, I'm planning to make something custom but basic. The idea would be adapting the classic start menu for game selection, while having an updated variation of the game's splash screen (with the scrolling Pokemon) as the attract mode.
Hardware-wise, I'm gonna use a Raspberry Pi for sake of simplicity. For controls, I considered using classic DK-style buttons but Seimitsu buttons and sticks have a wider range of accessories that can be more easily color-coordinated. I'm thinking of using white dust and shaft covers and white buttons for Start/Select, with Version-colored ball top and A/B buttons (possibly giving A or B a white plunger for contrast).
It's all coming together really well in my head, I just have to start making.