Main > Main Forum

Light Buttons with LED Hardware/Software - COMING SOON!!!

<< < (7/16) > >>

RetroBorg:

--- Quote from: DinoRoger on February 04, 2004, 12:45:54 pm ---In the current design it will be LED's only because we are designing a power supply that will be sold with the hardware. The chips are rated only to support a number of LED's. I am shooting towards a total of up to 74 LED support (super bright).

--- End quote ---

I was just wondering if this will compatiable with Australian conditions, here we use 240 V?

Wade:
I suggest making a simple DOS command line program to turn on certain LEDs too.  It could be wrapped into just about any DOS frontend that way.

The attract mode ideas are great ideas!

Wade

DinoRoger:

--- Quote from: Wade on February 04, 2004, 04:42:41 pm ---I suggest making a simple DOS command line program to turn on certain LEDs too.  It could be wrapped into just about any DOS frontend that way.

The attract mode ideas are great ideas!

Wade

--- End quote ---

I could throw in a simple DOS command utility that could controll the 24 banks of led's pretty easy.  Something like this?

LameMame.exe 110101010100011110010110

or

LameMame.exe dance.txt

The program I am writing write now is a Windows based only., but creating a basic DOS based utiltiy shouldnt be a problem.

TheGatesofBill:
A DOS utility would work for some things, but I still think it would be a good idea to toss out some source code. That way you could make a game that took advantage of the button lights. For example, maybe something like a version of Stepmania (or similar) where the buttons corresponding to the arrows flashed when you had to hit them. Or maybe something like control panel Simon.

cdbrown:
The link to the controls.dat project
http://www.fe.donkeyfly.com/yabbse/index.php

DinoRoger, you should check it out.  There is a viewer that's been created for it by Howard which upon selecting a game, brings up a graphic of the control panel and highlight which buttons are used and what they do.

Also, please make sure it can incorporate the ctrlr files.  IE I have a 7 button layout for players 1 and 2 which is basically a 6 button street fighter layout with a thumb button to allow for neo geo games.  So I have ctrlr files set up depending on the type of game and whether I want to make the thumb button button 1 or not.
  567     456     XXX
  234     123     234
1          X        1

Controls.dat viewer takes this into account.  

This would be really awesome especially if it would work with Aussie conditions like Retro said.  I could be a tester - have a 4 player panel, 7 buttons P1 and P2, 6 buttons P3 and P4 as well as coin and start buttons for each  ;D

Cheers
-cdbrown

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version