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Outrun 2 FXT 2.5 Released!

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Arnold101:

--- Quote from: Howard_Casto on June 13, 2025, 03:08:44 pm ---Sounds like you might have num lock turned on.  Otherwise I’m not sure.

--- End quote ---
turned off, same thing  :'( :'( :'( :'( :cry:

ok i solved it: created a new profile for the game in logitech g hub, put key 3 and 4 on gears 3 and 4. In the mod config delete input for 3 and 4 gear, up on key window put button 3 and 4 of keyboard on 3-4 gear, works perfectly

i need an advice on how to calibrate the wheel in the game. when it ask to turn the wheel to the left and press button i need to keep the wheel turned and press button or i can turn the wheel to the left and then release it and press button? because sometimes when in the game i make turns quickly from left to right and viceversa the controls got grazy.

eljulo:
Hi ! I want to share with you guys my FFB setting on FXT. I think about share this for years, but i do that only today. I have very good feeling on my turns, with good spring effect. I use a dfgt.
I don't know if it will be usefull for someone, but here we go !

Btw, have you guys managed to use the ffb with the tweak version ?

This is my FF.ini in FXT cfg


[General]
Enable=1
*Which device is the wheel, set to 0 for off
JoystickID=1

*What effect file to load.  You can make your own if you wish but it's hard!
Effect=OR2Wheel

*Used to tweak the overall strength of effects... 0 to 1 for 0% to 100%... WARNING!  Will be applied to EVERYTHING!
GlobalMultiplier=1

*the total number of variables in the tweak (can be any length).. variables will be used to store and manipulate values pulled from effects that can be applied to tweaks.
NumVars=2



*-----------------------------------------------------
*For each effect you have the following options:

*Multiplier - Essentially the strength of the effect
*VarNum - which variable to apply the effect to,  0 to apply it to none
*Operator - What to do to the effect, potential options are "=" "+" "-" "*" "/" and "OR"
*typically if you are wanting to add a bunch of effects to the same variable, you use "OR" which averages them out.
*(This is how the 360 gamepads are done... multiple effects ORed to the two motors)
*-------------------------------------------------------


[Terrain]
VarNum=1
Multiplier=4350
Operator=OR

[TireFriction]
VarNum=2
Multiplier=5880
Operator=OR

[HardImpact]
VarNum=1
Multiplier=10000
Operator=OR

[ShifterF]
VarNum=2
Multiplier=2880
Operator=OR

[SparkF]
VarNum=2
Multiplier=10000
Operator=OR

[Tweaks]
*These work exactly like tweak files in mamehooker, only instead of using a bunch of mamehooker specific flags, you use the variable numbers you defined above
(%1% through your max val)
NumTweaks=7
Tweak1=1|Gain|%1%
Tweak2=2|Gain|%2%
*Tweaks 3-7 are the spring settings, you can change them here if you wish.
Tweak3=3|XPositiveSaturation|7750
Tweak4=3|XNegativeSaturation|7750
Tweak5=3|XNegativeCoefficient|6200
Tweak6=3|XPositiveCoefficient|6200
Tweak7=3|XOffset|0


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