Arcade Collecting > Pinball

Xenon - partial restore

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Le Chuck:
Hey Jen, or Jim, or somebody that is good at this pinball stuff!

I am nearing the finish but after I got the playfield back together I've gone from all lights working properly to multiple light issues. Would appreciate recommendations on what to check to see if I've screwed up.

Issues:

Lights that aren't getting any current:
Rollover lights 1 and 3
Moto lights 5, 10, 25, 30, 35, 40, 50
Blue E for Xenon
2 lights on the light bar (third and fourth from the left - tested at the pins, continuity is good out to the lights along the bar, no juice coming in on that pin)
3 out of 4 pop bumpers (continuity good from legs to lines where I had to snip them when I did the teardown and reinstall)

Lights that are stuck on:
Both blue Ns for Xenon
The 4x

Lights that blink in test that shouldn't (at least I think they shouldn't)
The four GIs around the exit chamber

When I did the tear down on the playfield I removed the surface components of but I didn't do a tear down of the under side. Only the pop bumpers and rollovers came off. Everything else stayed in place. Game boots and plays fine. No stuck switches and no solenoid issues during the bit.

I have scoured the underside of the PF for a loose glob of solder or something but am coming up bupkis. I'm wondering if I have a board issue or what. Just thinking about it as I type this, I haven't gone over the connector between the board and the harness to check for a loose wire or a popped solder joint so that's probably next on my list, but any help would be much appreciated. I havent' checked schematics to figure out if all those lights have a connection or a component in common, but I am getting good continuity throughout the ground.

pbj:
Probably a connector issue at your boards.  I bet most of those lights come off the same plug.  I'm a big fan of the old unplug replug.  Turn off machine, reseat the connectors a couple times, turn it back on.

Might need to reflow the solder on the board pins.  It's possible you tugged on the wires while jacking around with the play field.

Le Chuck:

--- Quote from: pbj on December 17, 2017, 06:11:56 pm ---It's possible you tugged on the wires while jacking around with the play field.

--- End quote ---

Oh, that's 100% certain. I was trying to be careful but I can remember almost dropping the damn thing once, frantically grabbing at whatever I could get a hold of, harness, lights, whatever. I'm sure I'm paying for that now.

Minor update after a few hours of monkeying around.

Lights that aren't working
Rollover light 2
Moto light 15
Blue X for Xenon
2 lights on the light bar - same ones as before

Fun fact - three out of the five are lights that were working yesterday (facepalm and sobbing)

Lights that stay on:
Both blue Ns for Xenon
The 4x
35 Moto
Blue E for Xenon

Funner fact - well as fun, funner is probably not the right descriptor, anyway, two new stuck ons - but both of those were just off yesterday so that's an improvement?

I need to dig into the wikis on how to test the SCRs for the stuck on lights. The off lights probably just require more tinkering. I'll go wiggle some harness cables while I'm at it. I'm sure the ones that were working yesterday but aren't after today's adventures are something related to that.

Took some pics, just because it's starting to look all fancy-schmancy again. I vinyl wrapped the apron, rails and bars. Working on custom decals for the apron. Liking the black on black look.


Game on but flashing lights off - except for the pesky stuck on ones.


Everything lit - except for the pesky stuck off ones. Incidentally, I've ordered some replacement leds to go in the backbox on the chase frame. I ---smurfing--- hate the reds that came with the kit, so imma change them out for blues.

Nephasth:
 :o

The Super Ultra Collector's Limited Edition pony backglass variant!

Superb...

 :applaud:

Le Chuck:
Rofl that took me waaay too long to figure out what the hell you were talking about

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