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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable

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negative1:

--- Quote from: MrThunderwing on August 25, 2018, 07:29:11 am ---I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?

TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.

--- End quote ---

i'll see what i can do.

but basically, if you have a cmd window open (windows xp/7/8), you are using the copy, and ren(ame) functions a lot.

i would think, the way to go, is to rename the originals -> bak extension, and either copy or move the new track files
into the same folder and just rename them there.

at that point, depending on what tracks you want, just keep adding them in, and doing the same thing with them.

you would run this first, and that way the tekno parrot directory just stays the same.

you can launch from command line also:
http://forum.arcadecontrols.com/index.php/topic,156475.0.html
==================

before we get into the actual script (which is just basically a text file, with a .bat extension)

we need to map the tracks that can be used, which issues (if any) there are with them, do they cause crashes, or have glitches.

i think there might be a lot of permutations, so there might be a basic menu, where you pick which tracks you want first, and
then it combines them.

well, i'll work on it, and post some updates when i get a chance.

it won't be soon, because i'm the middle of organizing my computers, software, etc.

later
-1

buttersoft:
I thought i'd simply make multiple copies of Teknoparrot which pointed to different copies of the game with different tracks in them, for use in my frontend. However, unless i muffed something, trying to run a second copy of teknoparrot won't work, as it points to some common directories? The track swap itself works fine, with thanks, but using a second copy of TP does not seem to work at all.

I realise you can do it with batch files, but at the moment i launch the game using an Autohotkey script, so i'll look into modifying the script to goldfish swap the directory names in my main-release folder. Will share if it works, though it may not be of interest to everyone :)

MrThunderwing:
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version (Particularly as the PC version now has fixed bloom effects and also working FFB, courtesy of Howard's fix, not to mention more content)? I'm just curious.

isamu:

--- Quote from: MrThunderwing on August 26, 2018, 01:17:27 pm ---Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?

--- End quote ---

Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.

buttersoft:
I would presume the arcade version of Outrun 2006 simply links two players, where Howard's amazing frontend doesn't have the LAN mode option yet, so you have to go through the menus? And in LAN the player positions might show up correctly on the arcade version, where the PC is pretty glitchy, and someone coming second can often be declared to win? So for a linked arcade cab, the Arcade version might be best. Also, aren't the graphics nicer and more colourful on the arcade version, even with the bloom mod enabled for PC? Or was that Outrun Online i'm thinking of?

EDIT: so, as a simple Autohotkey script for SR3 track swapping, i'm going to start with the following.

SR3 script.ahk

--- Quote ---FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks orig, C:\games\Sega Rally 3\Rally\main_release\tracks, R

sleep 500

Run "C:\games\teknoparrot_1.41\SR3.bat

winwaitactive, Rally.exe

~x::
send, esc
process, close, rally.exe
process, close, racing.exe
process, close, racing
process, close, parrotloader.exe

sleep 2000

FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks, C:\games\Sega Rally 3\Rally\main_release\tracks orig, R

sleep 2000

exitapp

return
--- End quote ---

SR3.bat

--- Quote ---@echo off

start C:\games\Teknoparrot_1.41\TeknoParrotUi.exe --profile=sr3.xml
--- End quote ---

I'd advise ignoring/removing my "process, close" commands unless you need them. I was having trouble getting joytokey to deliver the Esc key to exit teknoparrot, and then problems with AttractMode frontend not coming back up, and these commands help that.

This works without a folder named "tracks" in the main_release directory to begin with, and a folder named "tracks orig" instead which contains a full set of tracks, not just any altered ones. It then takes the folder named "tracks orig" and names it "tracks", then loads the game via the bat file and waits for the exit command (mine is the "x" key). On detecting the exit command it kills all processes to do with SR3, and swaps the folder names back again. To use in a frontend, all you would need to do is make a text file, change the extension to .ahk, copy in the above, changing details as needed, and select this file in the autohotkey compiler to make an exe. For different combinations of tracks, copy the ahk file, alter the directory it's renaming to "tracks" and back again, and compile another exe.

I have now tested the script, and as above it works fine. The sleep commands may not be required, i cannot confirm, but they don't hurt. Do *not* use quotation marks in or around any of the lines that rename folders.

This method means each folder of tracks, "tracks 2", "tracks 3" or whatever, needs a full set of tracks, not just the swapped ones. It also means your frontend will have as many entires for SR3 as you have track variations. I'm going to look into some sort of interface or message window that will allow a user command to select which trackset, but negative1's batch file idea might be best for that.

* By a full set of tracks i mean including stadium4, viewer1 etc folders. You do not need every single possible track, just a set to get the game working.

EDIT: Thus far all tracks i have subbed in work, apart from Alpine2, Alpine 3 and Arctic 3 (i think). I have tested most of the tracks, but not all of them.

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