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Does the Ultrastik 360 work with a Pi?

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dbinott:
I was all excited for this until I saw that it doesn't support first gen 360's.  :cry:

bballhootie:
I’m wiring up my control panel now. I have a two-player setup with two U360s and the Ultimarc Ultimate I/O and RetroPie.  My question is, do I connect both U360s AND the Ultimate I/O to the Raspberry Pi via USB? If so, does Tetroarch see this as three separate controllers that I have to each separately configure? And do I wire the U360s to the Ultimate keyboard encoder as well? I’ve searched the forum and can’t find anything about this particular setup. Any help would be greatly appreciated.

barrymossel:

--- Quote from: bballhootie on January 31, 2018, 09:20:56 am ---I’m wiring up my control panel now. I have a two-player setup with two U360s and the Ultimarc Ultimate I/O and RetroPie.  My question is, do I connect both U360s AND the Ultimate I/O to the Raspberry Pi via USB? If so, does Tetroarch see this as three separate controllers that I have to each separately configure? And do I wire the U360s to the Ultimate keyboard encoder as well? I’ve searched the forum and can’t find anything about this particular setup. Any help would be greatly appreciated.

--- End quote ---
What do use the I-Pac Ultimate I/O for? How many buttons will you be using? If you use only 6+2 buttons (+2 are start/select-coin) per player you won't need the I-PAC as far as I know. So, wire the buttons to the U360's and plug the USB from the U360's into the RPi.
EmulationStation and/or RetroArch will see that as two controllers.

bballhootie:
Thanks for the response, Barry. I actually have more than six buttons per player (7+coin+player) otherwise I would wire everything through the U360s. I have things working now by wiring the U360 I/O port in output mode that feeds into the iPac up/down/left/right pins while keeping the USB connected. Everything seems to be working but when I launch a game, I get the yellow RetroArch text in the lower left corners stating that the U360s are not configured but the games seem to play fine.

I also found that the default cfg file that RA creates on first run assigns keys such as “r” and “f” to certain functions (i.e. “f” is assigned to fast forward). I had to set those functions to “nul” since standard MAME is expecting “f” and “r” as something else and it conflicts with RA (I also could have mapped the RA functions to other keystrokes but I didn’t since I would likely never have use for those functions).

If anyone knows how to get rid of the “Ultrastick not configured” warnings please let me know. I’m guessing what’s happening is that it’s working because it’s seeing commands via the IPAC but when it looks through the USB it’s not seeing it configured correctly. It may just have to be that way

dbinott:
So, I just upgraded my v1 u360 boards for the current gen boards.

I have set up the RGBC XML file. When I go to rgbcmdcon I get no activity. I also get no activity in jstest. But ES does see it as a gamepad.
ultrastikcmd is able to flash to it.
The stick is very erratic in the ES menu as well. down will go left, up will just keep going up till I stop it.

I emailed Andy, but I know he is busy and may take some time to reply so I thought I would try here.

I have this warning in the log. Not sure if significant.


--- Code: ---20/02/18 16:43:44 [INFO] [startListening] selectserver: listening on IP 0.0.0.0, socket 15
20/02/18 16:43:44 [WARNING] [startListening] selectserver: bind failed, error: 98
--- End code ---

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