Software Support > GroovyMAME

GroovyMAME 0.227 - Switchres v0.017t

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Calamity:

--- Quote from: Paradroid on January 08, 2021, 06:32:31 pm ---
I'm so impatient to hear about the updates! Keep checking but the "new thread" hasn't emerged yet?!

Sent from my SM-G988B using Tapatalk

--- End quote ---

Hi! Yes, here we first deliver, then we advertise. Sorry for the delay, hopefully this weekend I can focus on the writeup.

haynor666:

--- Quote from: Calamity on January 05, 2021, 06:23:59 am ---
--- Quote from: haynor666 on January 05, 2021, 06:11:47 am ---I would like to keep patch files as I still patching source files with Your files, no nag and my personal fixes/mids ;)

--- End quote ---

You can use git:


--- Code: ---git clone --single-branch --branch groovymame0227 https://github.com/antonioginer/GroovyMAME.git
--- End code ---

Then apply your own patches and make. I think it's easier.

--- End quote ---

Yeah, this will work too but is this mean that GIT is only D3D9ex?

Calamity:

--- Quote from: haynor666 on January 09, 2021, 05:17:18 am ---Yeah, this will work too but is this mean that GIT is only D3D9ex?

--- End quote ---

Yes. If you're indirectly asking if Windows XP compatibility is over, then I'm afraid the answer is yes too. Unless someone forks it to disable D3D9ex which should be possible yet, although the actual problem is neither MAMEdev nor me are building and testing on XP machines any more, so chances that compatibility is already broken or will be in the near future are huge. XP is 20 years old anyway.

haynor666:
I'm building only x64 with D3D9ex so this ok for me :)

Many people hovewer will not so happy when x32 XP builds will be over.

Calamity:

--- Quote from: haynor666 on January 09, 2021, 08:54:58 am ---I'm building only x64 with D3D9ex so this ok for me :)

Many people hovewer will not so happy when x32 XP builds will be over.

--- End quote ---

I understand that, but they'll either need to update or stick to older GM versions. The possibility of dropping 32-bit builds has been discussed recently in MAMEdev's mailing list as it's becoming really difficult to keep a viable build target due to the constraints impossed by 32-bit compilers and the continuous project's growth.

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