Main > Lightguns
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
DMB77:
After Dark has been released and working with Teknoparrot. Any chance we can get no crosshairs/laser sight and outputs?
argonlefou:
--- Quote from: phasermaniac on June 08, 2025, 03:31:51 pm ---yes, I gave it a try with AssetStudioMod and AssetBundleExtractor but found it a little messy. I was asking just in case there was an easier way than changing graphics.
Do you use those? do you know better tools to do this?
--- End quote ---
I have those 2 on my disk, so don't think I used something else....but I only did that kind of mod a couple of time. I would not even know how to do it again without checking instructions on internet.
--- Quote from: DMB77 on June 09, 2025, 09:36:05 pm ---After Dark has been released and working with Teknoparrot. Any chance we can get no crosshairs/laser sight and outputs?
--- End quote ---
I'm not a patreon so, unless the game can be played standalone, it won't happen before any "public" support
Ginsonic:
@Argon: I just sent you a PM!
trick72:
Hi,
Trying to get Rabbids Hollywood Arcade to work. I have the TP build, and changed the folders from the demulshooter distro. When I run it with demulshooter the game works, but the "settings" are default and when I change them in test menu they are not saved. So putting the game on freeplay, after restarting it's again on insert coin etc.
I don't have that problem when starting it from within TP, there all settings are saved but I want to use the -nocrosshair option that demulshooter offers, so I would prefer it to run via demulshooter. I even tried running it with TP but starting demulshooter, but than the crosshair is still there, even with the -nocrosshair option.
Any idea where Demulshooter stores that game settings file or were it should be or why it doensn't save?
Thanks
argonlefou:
I don't remember where it is saving data, I''ll look again
Did you try the RabbidsHollywood_Operator.exe from demulshooter package ?
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