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CRT Emudriver 2.0 - Emulator compatibility list

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tom5151:
Without using ddraw.dll, if I manually switch the resolution to 256x239x32 then launch Magic Engine in this resolution, I don't have any problem.
So I think Magic Engine supports resolution below 512x480 and should work with the wrapper.

Calamity:
Magic Engine uses D3D, not DDraw, as far as I can see here.

Calamity:

--- Quote from: R-Typer on January 15, 2016, 02:19:57 pm ---Commodore 64 emulators WinVICE and CCS64 are working perfectly syncing to their native resolution 384x288@50Hz

Sony playstation1 emulator ePSXe is working fine with either Direct3D or OpenGL plugins.

--- End quote ---

Hi R-Typer, can you confirm if this is with HD 4xxx or with the newer cards? W7?

Calamity:

--- Quote from: sean_skroht on January 16, 2016, 09:08:06 am ---Thanks Calamity for the ddraw.dll

Will this work with other versions of MAME including vanilla or is that not it's intention?

--- End quote ---

Yes, any program that suffers from this specific bug might benefit from this dll.

tom5151:

--- Quote from: Calamity on January 17, 2016, 03:15:59 pm ---Magic Engine uses D3D, not DDraw, as far as I can see here.

--- End quote ---
Ok thanks @Calamity. I now need a wrapper for D3D :-\

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