Software Support > GroovyMAME
CRT Emudriver 2.0 - Emulator compatibility list
tom5151:
Without using ddraw.dll, if I manually switch the resolution to 256x239x32 then launch Magic Engine in this resolution, I don't have any problem.
So I think Magic Engine supports resolution below 512x480 and should work with the wrapper.
Calamity:
Magic Engine uses D3D, not DDraw, as far as I can see here.
Calamity:
--- Quote from: R-Typer on January 15, 2016, 02:19:57 pm ---Commodore 64 emulators WinVICE and CCS64 are working perfectly syncing to their native resolution 384x288@50Hz
Sony playstation1 emulator ePSXe is working fine with either Direct3D or OpenGL plugins.
--- End quote ---
Hi R-Typer, can you confirm if this is with HD 4xxx or with the newer cards? W7?
Calamity:
--- Quote from: sean_skroht on January 16, 2016, 09:08:06 am ---Thanks Calamity for the ddraw.dll
Will this work with other versions of MAME including vanilla or is that not it's intention?
--- End quote ---
Yes, any program that suffers from this specific bug might benefit from this dll.
tom5151:
--- Quote from: Calamity on January 17, 2016, 03:15:59 pm ---Magic Engine uses D3D, not DDraw, as far as I can see here.
--- End quote ---
Ok thanks @Calamity. I now need a wrapper for D3D :-\
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