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Dainamikade-Fully dynamic artwork Bartop (prototype stage)

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Generic Eric:
Hey Zeus!

How tasking is that on the PC to drive 4 monitors?  Also, when you are selecting from the frontend, do each monitors change output or only once the game is selected?

Typefighter01:

--- Quote from: TheDude on March 01, 2015, 08:26:38 am ---This is a pretty good idea  :applaud:
Looking forward to follow your build  :notworthy:

--- End quote ---

Hey Dude,

I usually pop in to BARTOPMANIA around once a month to see whats new...thanks for following. When I get a minute, I need to set up an account and post my two bartop builds.


--- Quote from: Generic Eric on March 03, 2015, 05:33:02 pm ---Hey Zeus!

How taking is that on the PC to drive 4 monitors?

--- End quote ---

Looks like the potential exists, using these USB to HDMI adapters, for it to tax the PC quite heavily. Where as a dedicated graphics card usually does the heavy graphics lifting, these USB adapters rely on the CPU to do the lifting. Taken directly from their website:

*minimum system requirements*
1~2 Dongles-i3 Dual Core 2.4GHz and 4GB RAM
3~4 Dongles-i5 Dual Core 1.6GHz and 4GB RAM
Full HD with 1~4 Dongles-i5 Quad Core 3.10GHz and 4GB RAM

Other than the 4GB of RAM, I am short on the other specs. I have to assume these spec are based on running video and currently we only plan on static images (and I am sure the specs are bloated so consumers don't buy these things and complain cause they lag for a second while watching HD video). I currently have the 1 extra monitor running and MAME shows no visible signs of lag, so I guess we will see this weekend when I grab two more of these adapters and do more testing.


--- Quote from: Generic Eric on March 03, 2015, 05:33:02 pm ---Also, when you are selecting from the frontend, do each monitors change output or only once the game is selected?

--- End quote ---

I haven't got that far, but launching Big Blue for the first time, it displayed a graphic on the second monitor that was tied to the favorites list.

Ignore the quality of the pic (iPad) and ignore the quality of the image on the left screen as I believe it is scaled to only run in the small square in the game menu.



I have to guess based on that, Big Blue either changes output during both preview and selection or if it doesn't, I am sure BB can add it (the hope is to have them change during preview and game selection).

Here is a pic of a test pocket to hold sideart monitors. Monitor fits snuggly and plexi fits flush.



Next is full size cab side test and get all four monitors working (hopefully this weekend).

bulbousbeard:
It does change during the preview, and it persists through launching the game.

By the way, depending on the resolution you run at, to make sure the the text fits, adjust the "Text Size Divider" option in the Big Blue configuration utility to a larger number. The larger the number, the smaller the text.

I just realized that the configuration utility didn't give you a way to set the flyer and instruction card images for the game list categories. I added that. You can get it here:
https://www.dropbox.com/s/a3x9nllmockfu9k/BigBlueFrontendQuad-03032015.zip

Tonight I'm going to work on the display of Damnd on the secondary screens, because when I added the marquee display output, I was thinking ultra widescreen horizontal orientation (not portrait mode displays on the sides of a cabinet). I'm going to put in some extra logic to make sure that Damnd's head doesn't get cropped when he's displayed in portrait mode on your side monitors during the shutdown sequence.

This is already done. Damnd should be aspect ratio correct on your side monitors now (I updated the dropbox link).

Typefighter01:

--- Quote from: bulbousbeard on March 03, 2015, 07:21:15 pm ---It does change during the preview, and it persists through launching the game.

By the way, depending on the resolution you run at, to make sure the the text fits, adjust the "Text Size Divider" option in the Big Blue configuration utility to a larger number. The larger the number, the smaller the text.

I just realized that the configuration utility didn't give you a way to set the flyer and instruction card images for the game list categories. I added that. You can get it here:
https://www.dropbox.com/s/a3x9nllmockfu9k/BigBlueFrontendQuad-03032015.zip

Tonight I'm going to work on the display of Damnd on the secondary screens, because when I added the marquee display output, I was thinking ultra widescreen horizontal orientation (not portrait mode displays on the sides of a cabinet). I'm going to put in some extra logic to make sure that Damnd's head doesn't get cropped when he's displayed in portrait mode on your side monitors during the shutdown sequence.

This is already done. Damnd should be aspect ratio correct on your side monitors now (I updated the dropbox link).

--- End quote ---

Thanks for changing the side monitor displays to show in portrait mode and providing updated dropbox link  :cheers:
Do you know offhand what the default rotation is when displaying in portrait in Big Blue? Is Damnd rotated to the left or right? We haven't cut our test sides yet, so if I know the default, we might as well cut them left or right now to save extra software rotation.
Watched all your Youtube videos last week as I was home sick for two days. Looking forward to the release of Blue Balls :laugh2:

Not a whole lot was accomplished this week as I am getting over a cold and Yvan has his CNC up and running (so he has been busy cutting and coding).

Wife did manage to snag me two more adapters, so tomorrow I will grab some HDMI/DVI cables so I can do some testing this weekend.

markc74:
LOVE the idea behind this! I don't envy the amount of work it will be though!

The thankless task of assimilating hi res marquees awaits  ;). Give me a shout if you need what I've accumulated.

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