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Real Coin Door Vs Fake Coin Door

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wp34:

--- Quote from: mgb on December 30, 2014, 10:08:42 am ---
The thing I like the least are cabinets with no coin door, they just look weird to me


--- End quote ---

I agree.  Even if it is non-functioning the coin door still serves an ascetic function.

yotsuya:

--- Quote from: jdbailey1206 on December 30, 2014, 08:03:36 am ---Yots - I am also curious on what you do as far as quarters are concerned when you have a large group of people over.  I believe I have heard you mention a 'Bucket O Coins' before.

--- End quote ---

I use mechs that take both quarters and .984 tokens. I have a working change machine stocked with quarters, but I also have a large jar with tokens as well. People rarely use quarters when we have shindigs.

And while I like to see coin doors on projects, I think they look weird on super wide cabinets and that space would be better served by kickass art.

Vigo:
Nonstandard cabinets don't need them, but anytime you make a standard cabinet, I don't think it gets any better looking than a real coin door.

Besides, who doesn't love that beautiful sound of clinking cold hard cash.

wordsworth:
Thanks for all the input! The cab I'm working on is a fairly authentic Galaga replica but running Mame. http://forum.arcadecontrols.com/index.php/topic,133319.0.html

After reading all the advice here I think ultimately I'd like a real, fully functioning coin door. There really is something special about dropping that quarter in. The reason I'd consider anything else is the need for admin buttons. I know I could hide them inside the coin door but the one button I feel needs to be accessible without opening the door is an exit button. Just so you can exit the current game and choose a different one. I don't want to add buttons to the control panel which would take away from what authenticity we have already. Right now I've mapped the player 1 and 2 buttons together to exit but this causes issues at times.

pbj:
Mount a switch behind the coin reject button, map it to game exit.  Fairly intuitive.

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