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U360 and button encoder
IAmDotorg:
That's kinda why I answered the way I did -- the emulator would see both, you end up having to hand edit the files or turn off the controller settings. I have that same problem because I use Xpadder on the analog input, so MAME sees both. Some games handle it okay, but a lot don't seem to. I ended up setting "joystick 0" in mame.ini, and turn it back on per-game for the ones that need to see the analog stick.
lamprey:
--- Quote from: IAmDotorg on December 02, 2014, 02:30:28 pm ---That's kinda why I answered the way I did -- the emulator would see both, you end up having to hand edit the files or turn off the controller settings. I have that same problem because I use Xpadder on the analog input, so MAME sees both. Some games handle it okay, but a lot don't seem to. I ended up setting "joystick 0" in mame.ini, and turn it back on per-game for the ones that need to see the analog stick.
--- End quote ---
Gotcha. That makes sense. Doesn't sound too bad to setup though. Food for thought for a possible change in my configuration..
Thanks!
:cheers:
EMDB:
--- Quote from: IAmDotorg on December 02, 2014, 02:30:28 pm ---That's kinda why I answered the way I did -- the emulator would see both, you end up having to hand edit the files or turn off the controller settings. I have that same problem because I use Xpadder on the analog input, so MAME sees both. Some games handle it okay, but a lot don't seem to. I ended up setting "joystick 0" in mame.ini, and turn it back on per-game for the ones that need to see the analog stick.
--- End quote ---
That's not correct. In digital (iPAC) mode no joystick is mapped in Windows so MAME only sees the keyboard input. no need to configure anything in any emulator.
IAmDotorg:
You 100% sure about that? I had two of mine wired up briefly via the iPac Ultimate before I realized I needed Xpadder anyway, and I'm 90% sure I was getting both. I know I was once I switched to Xpadder, but I'm pretty sure I was before that. Maybe its firmware dependent?
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