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U360 and button encoder
UFO:
Hi All,
I've just read "For example, the Utramarc Ultrastik 360 joystick can act as an encoder for up to 8 buttons."
Does anyone have any examples of this?
I purchased a separate encoder for buttons, but does this mean I don't need it?
Thanks all ...
ChanceKJ:
Technicaly, no you don't.
You can also output from that same port too. Pretty cool. Check out this link, about halfway down.
http://www.ultimarc.com/ultrastik_inst.html
I don't have an example, but as soon as my latest order from Molex arrives I'm gonna run my 360's into my encoder via the output mode.
IAmDotorg:
--- Quote from: UFO on November 30, 2014, 07:01:15 pm ---Hi All,
I've just read "For example, the Utramarc Ultrastik 360 joystick can act as an encoder for up to 8 buttons."
Does anyone have any examples of this?
I purchased a separate encoder for buttons, but does this mean I don't need it?
Thanks all ...
--- End quote ---
It works pretty well. They show up at buttons 1-15 on that particular controller (1-8, and 8 shifts 1-7 for another 7 buttons). I have two of the four in mine wired that way mostly because it was easier to wire. Because USB controllers don't have freakin' stable ids, though, I ended up having to use Xpadder on them to turn the buttons into keystrokes anyway. IMO its WAY easier to use a HID-based encoder. If I had to do it again, I'd just bite the bullet and make extension harnesses so I could run those two sets of buttons off the I-PAC. (And if you don't need analog outputs, I'd run the joysticks that way, too -- but I wanted analog on them.)
ChanceKJ:
Yeah, it's really a bit of personal preference too.
For me, i dislike how both the stick and the buttons are on two different devices. Some of my emulators don't like this either. Configuration has been a challenge. Except in MAME. Either I run the buttons into the stick (which I don't want to do after all that painstaking wiriring I did) or I run my 360 into the encoder in the output mode.
EMDB:
I use my U360 hooked up to an iPAC2 using the additional harness. The gives me the advantage of the U360 mapping but the stick and buttons still trigger keyboard events which seems to be supported better in many emulators (and HyperSpin) AND you don't get the MAME internal mapping for analog sticks messing up the U360 mapping.
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