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Namco is making a new Star Wars Machine

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Rick:

--- Quote from: opt2not on October 10, 2014, 02:31:58 pm ---Or the Oculus Rift :)
--- End quote ---

You mean like this one?



(FYI, playing Half-Life 2 gives me motion sickness after 45 minutes. It's awesome.)

:D

RandyT:

--- Quote from: opt2not on October 10, 2014, 02:31:58 pm ---Or the Oculus Rift :)

--- End quote ---

The 3D glasses may be a little too immersive for some things.  Great for 1st person stuff, but unless the actual cockpit/forward portion of the vehicle of is rendered (ala certain views from car racing games) and moved relative to head position, the effect wouldn't be optimal.  There's something to be said for wrap around (or very large) screens and having the actual controls and panel visible in the real world for simulations where these are necessary.

opt2not:
For rail games, 3D glasses is perfect. It's actually tough to play full-on FPS' or games that are not on rails or track with the immersion of 3D mainly because of the control scheme. Moving your character's position in 3D space, while looking in another gets really disorienting.

My ex-employer was working on some 3D glasses projects and I was able to playtest a few of them. There was a ski game that was similar to SSX, very tough to master due to the aforementioned issue with disorientation. Another was a Racing type game, which worked out really well with the glasses, and the last was a helicopter simulator (complete with Collective, Cyclic and Antitorque controls) that also worked out really well, though mainly because helicopters don't move too quickly in full 3D space so it was easy for your brain to adjust on-the-fly to the direction/orientation changes.

But a game on rails is definitely the best usage, mainly because you don't have to control your orientation/positioning, it's just look in the direction you want while riding a "rollercoaster".

Battle Pod looks like it's pretty much a rail game, but with a  bit of drift while you're aiming.

Rick:

--- Quote from: opt2not on October 10, 2014, 04:00:09 pm ---For rail games, 3D glasses is perfect. It's actually tough to play full-on FPS' or games that are not on rails or track with the immersion of 3D mainly because of the control scheme. Moving your character's position in 3D space, while looking in another gets really disorienting.
--- End quote ---

Yes, and no. You can get very used to the whole moving and looking fairly easily, after very little time. The DK2 handles immersion really well. I actually can't wait for EvE: Valkyrie, which I hope serves to be 'the game' to prove the 3D glasses' success.

RandyT:

--- Quote from: opt2not on October 10, 2014, 04:00:09 pm ---For rail games, 3D glasses is perfect. It's actually tough to play full-on FPS' or games that are not on rails or track with the immersion of 3D mainly because of the control scheme. Moving your character's position in 3D space, while looking in another gets really disorienting.

--- End quote ---

Isn't that what you do in real life? :)


--- Quote ---But a game on rails is definitely the best usage, mainly because you don't have to control your orientation/positioning, it's just look in the direction you want while riding a "rollercoaster".

--- End quote ---

I guess it depends on what you are supposed to be doing in the game.  I tend to think of it being compared to the difference of driving a car, and driving a motorcycle.  The experiences are quite different.  Then again, one segment of the SW game is on a speeder, so not really optimal for a "cockpit" experience either.

But I'll agree that 3D goggles without really good head position tracking, really is best suited for rail type games.  I just believe that the surrounding environment needs to be virtualized, or else it's like driving from a seat mounted on the front bumper of your car ;)

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