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Kickstarter project - Ultimate Mancave, need tips please

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Gravity123:
All great input here, thanks everybody for taking the time to look it over.  Man, I almost wore that same outfit as Beyonce when recording the video.  Glad I didn't. 

So, regarding the Kickstarter "project" input, it is a project in that it will save the product from the dump.  I simply don't have the time to move these slowly through traditional retail methods, so I'm looking for a way to save them.  To answer a few of the questions posed here though:

1)  the joysticks and buttons are of my own design (with the exception of the 4 way, that's Happ).   I made the tooling for the D-sticks and the analog joysticks when I launched the Quasicade from years ago.  They are high quality or wouldn't have spent the money on the tooling.
2)  the controller boards are also of my own design, and register as a gamepad with Windows.  They include universal function for most game consoles with exception of Xbox One and PS4 (there are ways to adapt it)
3)  I'll have to lookup the specs on the PC, I'll get back to you on that.  It is plenty powerful to run emulators but has onboard graphics so would likely need expansion if you are looking for good 3d rendering.
4)  the handheld controllers are easy to remove and do not hit your crotch unless you attempting to hump the machine.
5)  my kids love playing on this machine even with the handhelds, and we have a 65" 240hz flatpanel at home.  There's something about the arcade format (close to the screen and sound) that makes it a more enjoyable experience.  If they want to sit back and play, they can do that too, but, like I said they prefer to be close (this might be because they are used to gaming on tablets, not sure).

I am planning on changing the video, I had a friend of mine do the editing and this was just a first pass.  Sounds like there are a lot of reservations here so wanted to get some feedback.  Thanks again for all of it!

Gravity123:
Analog buttons are much more commonly used in newer generation games, not emulated titles.  Soccer, for example, harder you press the harder you kick the ball.  One thing noticeable in menu driven game selection UI, the harder you press down on the scroll the faster the menu will scroll.  I've heard of a desire for people to try the analog buttons on pinball flippers, seems that would change the game dynamics quite a bit though.  The biggest advantage for us though with the analog buttons is that we were able to adapt them for the disabled gaming community.  For example I designed an analog bite switch for quadriplegics.  Other bite switches are just on or off, but analog gives them a lot more control when you don't have the ability to hold a controller (harder you bite down the faster your car goes, etc).

yotsuya:

--- Quote from: Gravity123 on September 22, 2014, 02:27:53 pm ---4)  the handheld controllers are easy to remove and do not hit your crotch unless you attempting to hump the machine.
--- End quote ---

I think PinballJim might be lining up with cash-in-hand as we speak...

SavannahLion:
I must've missed it somewhere but what's the life expectancy of those analog switches regarding their rubber domes?

It will be argued that there is no proper replacement for a true leaf switch but one can still get switches (ala Cherry) to replace a leaf switch if one were so pressed. Excuse the pun.

But what of your analog switch? Ruin that rubber dome and there might not be a proper replacement.

I am very intrigued about that analog switch, far more than anything else you've brought to the table so far.

Saneless:
I was thinking track and field.

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