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Control Panel Buttons How many? 2 8-way, 1 4 way, trackball, spinner, flight
eds1275:
stop adding, start subtracting!
Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
shponglefan:
--- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
--- End quote ---
+1. Give the customer what they want and take their money.
mgb:
--- Quote from: shponglefan on September 22, 2014, 05:17:16 pm ---
--- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
--- End quote ---
+1. Give the customer what they want and take their money.
--- End quote ---
+2
I would let them know the pros and cons of the different layouts so your not blamed for a clumsy crowded layout.
Sounds like the customers may not have much real arcade game experience yet they wanna have controls for every possible game.
I think that will likely lead them to disappointment.
Just make sure they can't point the blame to you.
Where do these people get the notion that arcade machines must have 8 buttons per player?
DeLuSioNal29:
If I had to do it over again I would not have installed a Flight stick on my panel. I only use it for Tron and Mad Planets.
Simpler is better. Although I love my Frankenpanel, I only build simpler designs nowadays.
D
Wilimnot:
IMO, if you're building it for fighting games, go with 8 buttons and arrange them like the x arcade sticks.
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