Main > Main Forum

Building from the ground up - Hardware Advice Request

<< < (8/15) > >>

yotsuya:

--- Quote from: To[url][/url]rgoHiggins on August 19, 2014, 04:14:41 pm ---
--- Quote from: keilmillerjr on August 19, 2014, 12:05:32 pm ---raspberry pi.

--- End quote ---
Snazzy! I'll definitely keep that in mind for the future. But fwiw, my computer build, such as it is, is essentially done. 8)

--- End quote ---

The Master would approve!

TorgoHiggins:
I'm still waiting on bits to arrive, but even if everything doesn't go quite as planned, I'll have gotten away far cheaper then I would have thought.

In the meantime, a question of wood: What use? Poking around, MDF seems to be the choice. Does it fare well in humid climates? I'm a little concerned about moisture taking its toll. Is there anything I can do to protect the wood?

PL1:
For MDF in a humid environment, your choices are:

Seal with primer/paint or swell and rot.   >:D

(Cue the usual jokes about unprotected wood, dampness and houses of ill-repute)


Scott

bulbousbeard:
It's really amazing how much ---saint's minion-poo--- you managed to pack into such a short post. You managed to be wrong about essentially everything you said. Pretty impressive.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---1) V-sync doesn't cause stuttering unless your video card can't maintain 60 fps, and frankly if you are looking for perfection in a game, you will NEVER get it below 60 fps. 

--- End quote ---

Even if you get 100% speed in MAME, if the original game didn't run at 60hz, it will stutter on a 60hz LCD. If V-Sync is on, you must be running at the game's native refresh rate for smooth video. Mortal Kombat runs at ~54.7hz, so "perfection" there is running at 54.7hz. There is nothing magical about 60hz. Most arcade games DON'T run at 60hz. You realize that there are a lot of games that run ABOVE 60hz, right? It's not possible to run these games at the correct speed on a 60hz monitor with V-Sync on. I love how you mention Pac-Man as an example of a game where this doesn't matter, but Pac-Man actually runs at 60.60hz. It's impossible to get it to run at the right speed with V-Sync on a 60hz monitor.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---Screen tearing will only happen if your framerate drops below 60 fps, with v-sync on.     
--- End quote ---

You don't understand how V-Sync and tearing work. Tearing primarily occurs when you're outputting frames faster than your monitor's refresh rate. By the way, V-Sync introduces at least 1 additional frame of lag universally. It's inescapable. G-Sync has less input lag. It's objectively better.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---Personally with v-sync on I don't notice any tearing in mame.
--- End quote ---

Give how close together your eyes are, I'm not even convinced you can see at 60fps.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---You are mixing up the frequency of frames from the old analogue signals with what a digital rendering will do.  Mame won't speed up the game to output 60 frames per second to achieve v-sync, the video card will just upscale the number of frames to get it above 60, just like it will do when watching a 24 fps blu ray or viewing a static picture on your screen.  It is when your video card can't process those frames to begin with that you run into problems.  Upscaling is easy, creating new unique frames is the hard part.

--- End quote ---

That's some of the most ignorant ---saint's minion-poo--- I've ever read on this forum. Digital rendering? What the ---fudgesicle--- are you talking about? You realize that there are digital CRTs, right? Jesus you're clueless. You realize that 24fps movies have judder/stuttering at 60hz, right? Watch any movie with a slow panning camera. It's not smooth.

http://www.projectorcentral.com/judder_24p.htm

MAME doesn't "upscale" frames. Drawing the same frames again and throttling to make up for the fact that the game doesn't run as fast as your refresh rate is what creates the stuttering in the first place.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---"Sure, lightboost and g-sync will each fix some problems, but you also can't run both at the same time"

--- End quote ---

Actually, GroovyMAME has black frame insertion, which is essentially a software implementation of what lightboost gives you, so you can have both at the same time.


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---And both technologies only work on TN screens, they can't achieve the results on any IPS screen, so you have crappy colors and bad off axis viewing.
--- End quote ---

Actually, both G-Sync and lightboost work on IPS panels. There is nothing about either technology that's specific to a certain type of LCD panel. Overlord Computer is working on an IPS G-Sync monitor right now. I'm curious, can you type ONE sentence that doesn't have multiple glaring loads of ---saint's minion-poo--- in it?


--- Quote from: dkersten on August 19, 2014, 12:27:33 pm ---"And resolution has nothing to do with it."

--- End quote ---

I never said that resolution had anything to do with motion smoothness. I said that <= 1080p LCDs suck ass for arcade emulation. Nice strawman argument. Games in MAME look like ---steaming pile of meadow muffin--- without HLSL. HLSL requires 3840x2160 to be able to output an image with even scanlines and a decent shadowmask. Even 1440p is insufficient. Resolution makes a HUGE difference for quality arcade emulation.

Your whole post is a ton of misinformation, confusion about how technologies actually work, and the idea that it's foolish to spend a lot of money on a quality setup. Quality costs money, the lineage of arcades is about using the highest quality components available to create amazing game experiences, and you're completely full of ---steaming pile of meadow muffin---.

shponglefan:

--- Quote from: bulbousbeard on August 20, 2014, 10:31:04 am ---Your whole post is a ton of misinformation, confusion about how technologies actually work, and the idea that it's foolish to spend a lot of money on a quality setup. Quality costs money, the lineage of arcades is about using the highest quality components available to create amazing game experiences
--- End quote ---

Wut? 

Why can't some people understand that their personal goals are not everybody's personal goals?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version