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Space Base - A homebrew ICB/ZP
pbj:
I'm not real fond of the cheesecake aspect to the artwork and I think it detracts from the overall appeal, but to each his own. Are you planning on having the playfield screened or doing decals?
Mag switches are a neat idea.
Generic Eric:
I could do without the space lady. Not that I'm a prude, but I don't want to explain space boobs to my 8 and 9 year old daughters. I'm sure that could be edited out of the graphics file.
Le Chuck:
1) It's not like she's topless
B) Sure, I'll do a version without the space gal - no worries there. If anybody has any cool space ship art that they drew or have rights to AND it goes with the theme I can see about adding it to give some variety.
For those who like Space Gal, I'll be doing a side art panel as well with her as a center piece. To note: yes she is just some fun retro styled eye candy but she also fits into the back story of the game to wit; the pilot is trying to reach her and it is her voice that is guiding the pilot on his journey through the worm holes. You see, her space station is running out of oxygen and you have to get them resupplied or she'll die.
Once eds1275 pops up on here and uploads some of this awesome sounds it'll perhaps tie it together more thematically for everyone. Or not. Dunno. Either way I'll do a gal-less version for the homebrewers who aren't feeling her.
As to the surface treatment, PBJ, I'm planning right now on vinyl but I'll be having it all done through a local sign shop that I deal with (they do all of University of Auburn's commercial work) and they'll hopefully have some robust solutions for me. If they can do a print and it won't cost me a boat payment I'll do that - but not for the prototype. The prototype will be lucky to get a laminated graphic from kinkos. ;)
If anybody has any other ideas for the art or other design elements keep'em coming. I think the art is a good start but I know there is room for improvement.
eds1275:
I'm not saying anything.
j/k. Yeah we had a lot of ideas for the audio, from incoming radio transmissions to the captain of the ship talking to the player but in the end it was the female computer voice that we ended up on. She has a sultry way of saying things. The voice actor's name is Jennifer, and she is part of the local film group I am an administrator of. She helps out on a lot of my projects both audio only and film. Unfortunately next month she is moving to the southern part of the island we live on which is about 2 hours away.
For the music I was out of my comfort zone. Usually I do more rock, funk, bluesy stuff but the main track came together really fast. Like 2 days or something and then I ended up just cutting the ending off (it actually at one point had an ending) so that it loops seamlessly. I am really proud of the main gameplay tune. Unfortunately, writing the other stuff has been much more difficult because I am trying to match the quality and make it fit together. I am not 100% satisfied with the stuff I have, but I do have an attract mode sort of spacey noise. We had some serious restrictions on audio that have been ironed out, so at least it isn't low bit and sample rate. Writing the music and then chopping the quality down was really sad for me. I don't have anything with me to upload but I will slap together a compressed audio file and post it for anyone who wants to hear when I return home.
For those that care, I'm using pro tools 11, a roland ready strat with GK-3 midi pickup, a roland midi controller keyboard, and mostly samples from my software and soft synths. I programmed some more complicated drums but the basic beats really just fit better.
yotsuya:
I think the "cheesecake" factor fits in perfectly (seen the sideart on Ice Cold Beer?). Good work!
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