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Tron HD

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IAmDotorg:

--- Quote from: ark_ader on July 25, 2014, 03:49:44 pm ---It is not that hard, but time consuming.  I would take that project on if it wasn't for my current workload.  Just get a book on C# and XNA and you will be half way there.  This is BYOAC after all.... :)

--- End quote ---

XNA is basically a dead platform. If someone's going to try to take on this kind of project, C# and Unity is a better bet.

A game like this would be a weekend project with some Unity experience, 2/3 of it swearing at your computer about how terrible the UI components are and debating if you want to just leave the score off. :)

Literally a couple dozen textures and a few hundred lines of code to wire it all up.

I threw together a 4 player modern take on Asteroids for my cabinet in a couple evenings, but that was more complicated because it doesn't have a fixed play space. Now if only I had the cabinet together to pay it on!

A Tron remake using a top-down orthographic view and full 3D models would be *awesome* and equally simple from a coding standpoint. But beyond my modeling skills. :(

Le Chuck:

--- Quote from: IAmDotorg on July 31, 2014, 01:43:38 pm ---
--- Quote from: ark_ader on July 25, 2014, 03:49:44 pm ---It is not that hard, but time consuming.  I would take that project on if it wasn't for my current workload.  Just get a book on C# and XNA and you will be half way there.  This is BYOAC after all.... :)

--- End quote ---

XNA is basically a dead platform. If someone's going to try to take on this kind of project, C# and Unity is a better bet.

A game like this would be a weekend project with some Unity experience, 2/3 of it swearing at your computer about how terrible the UI components are and debating if you want to just leave the score off. :)

Literally a couple dozen textures and a few hundred lines of code to wire it all up.

I threw together a 4 player modern take on Asteroids for my cabinet in a couple evenings, but that was more complicated because it doesn't have a fixed play space. Now if only I had the cabinet together to pay it on!

A Tron remake using a top-down orthographic view and full 3D models would be *awesome* and equally simple from a coding standpoint. But beyond my modeling skills. :(

--- End quote ---

So... what I'm basically seeing here is you volunteering to make a TRON clone in a weekend using Unity and we'll all test it.  I'll be set to test on monday ;)

IAmDotorg:

--- Quote from: Le Chuck on July 31, 2014, 02:29:06 pm ---So... what I'm basically seeing here is you volunteering to make a TRON clone in a weekend using Unity and we'll all test it.  I'll be set to test on monday ;)

--- End quote ---

Unfortunately I'm spending most of the weekend swearing at Unity for how lousy their GUI capabilities are for an entirely different game. That one isn't currently designed to work on an arcade cabinet / controls, but when its done I may do a special version of it for mine. Its intended to be an ID@Xbox game, and maybe a PC game, but if I end up selling it I may look into selling a special cabinet-compatible version.

Seriously, though, its pretty easy to pick up. I did a Pac Man clone as my first experiment of doing a 2D game in it, and for those simple early 80's type games, its really pretty easy to throw them together because the original game logic is so simple.

Why do you think there's so many total junk Android/iPhone games out there? Unity makes it simple to crank them out over and over and over.

Vigo:
Less time swearing at unity. More time making us Tron clones.  >:D

wp34:
I watched the video again this time with the sound on.  He has an LCD mounted in the back so that the MCP translite is animated.  That is very cool.  It is so subtle I missed it the first time.   


--- Quote from: Xiaou2 on July 26, 2014, 09:02:18 pm ---
There are some quips I have about it...  as I think he removed the limitation of bullets on screen at once.   


--- End quote ---

It looks like you can fire many more bullets at once which makes it quite a bit different game---particularly on the later tank levels.   This also contributes to the game appearing to be much easier than the original.  It reminds me a little of the "remix" titles on the Wii U.  I'd love to get my hands on this game.

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