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aimtrak guns installed, nearly satisfied with the results.
Connorsdad:
I guarantee it won't be a faulty gun. I returned mine thinking the same thing, the new gun gave me the same problems. They just don't work perfectly when there is 2. I'm glad there's another person with the same issues, that's 3 I know of, hopefully Andy will chip in with some advice.
TopJimmyCooks:
I had some problems with calibration of the second gun on a build last year. very hard to get the second gun to calibrate. The only way I could do it was to remove one half of the shell and the smoked lens, calibrate while holding the guts in manually and then reassemble. Hopefully the client I built the rig for will never have to do the same thing if it barfs up the calibration, which happened to me one time. the symptom was that the gun's cursor was always stuck to the bottom or side of the screen. still moved, just stuck to the edge. 2 aimtracks together are not ready for prime time imo. Andy did help me via email and I really appreciated it. It is still a better machine with two imperfect guns than with one perfect gun.
dkersten:
Yup, most of the time when it glitches, it gets stuck on the left side of the screen. Sometimes it just disappears altogether.
I swapped guns, and the one I had as P2 is working perfectly as P1. I am going to move the IR bar to an internal USB slot next to ensure it has enough power and more reliable 5 volts.
Here is what I did for the controls to get them to work right in all games:
First, gotta do the offscreen_reload 1 in mame.ini.
Second, HAVE to have trigger set to mouse left. ANY other button and this doesn't work.
Third, because of the offscreen_reload, any click becomes a trigger, including the buttons if set to right click, so you can't program them as button 2 for reload on games like carnevil or grenades or pedal on operation wolf and time crisis. So the solution is to set the button on the gun to a joystick button. This makes it work for all games both ways (as far as my testing has gone so far). So trigger onscreen is mouse left, offscreen mouse right (not sure if the second matters), then buttons to joy1 or whatever. Then program P1 button one to trigger (which will show up as Gun# B0) and button 2 to the front button on the gun (in my case joy5b1), do the same for P2 gun, and there you go.
I think I will go back into my cabinet and modify the mount so the IR bar sticks out a little further.. One thing I noticed is if I am too close (closer than 3.5-4 feet from the sensor), at "aiming" height, it misses some of the screen. If I lower the gun to about chest height, it works FAR better.. I think maybe tilting the IR bar up higher would work. I almost wish I had just mounted it in the marquee now that I know how much higher it could go, although then I would have had to be 5-7 feet back instead of 4-6.
As for calibration, I got it close, but frankly each time I play I am a few inches to the left or right or even closer or further, and the calibration is too far off to use sights. So I turn the crosshair off on any game that isn't close, do the in game calibration, and then just get used to how much I have to aim off center. After a couple rounds it isn't a problem. Many games work great with the crosshairs, they are dead on in many cases, so I leave them on and just use that instead of trying to aim with the gun. Ideally I would like the calibration to be spot on, and I emailed Andy about the problem going from 16:9 to 4:3 and hope he has something to help. I might try to fool it into thinking my screen is narrower and see if that really helps in mame games, but I also am thinking about adding a couple PC games to the mix, so I only want to have to do that as a last resort.. unless of course I could load different calibrations for different games from a command line.. but I am not holding my breath for that yet.
All in all, I am happier with it, but it is still a little disappointing.
On a different topic, I love big buck hunter at the bars, and wanted something similar for home. I was searching and found a video of someone who had like 10 versions of big buck on his hyperspin. The only thing I could find in his documentation was that he was using the PC version, but that isn't what he had on his cabinet. Unfortunately more digging only led me to find that there is a new version for windows 8 only, and one for wii. The one I can find for PC is not even by the same company (play mechanix).. I have no intention of trying to get windows 8 on this computer let alone try to figure out how to run an app from a front end, but I really wish I could get this game for my setup.. And I wish I knew what that guy in the video was actually running on his arcade..
SpatzST:
When you are in the game you intend to play, hold down the trigger and recalibrate now in the correct resolution. I had the same issue, that seems to make it work correctly.
Also for reloading, drop your cross hair off the bottom of the screen and come back on the bottom. For some reason when going out the sides it freaks out. I found the bottom to work perfectly.
yotsuya:
Keep on tinkering', Dave. :cheers:
BTW, this also illustrates why I recommend dedicated PCI USB cards over hubs as well.
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