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Your sketchup process

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eds1275:
Since the vast majority of us seems to be using sketchup to zip up our ideas, I want to know if anyone has any tips or tricks on their order of operations.

For me, I draw one side and make it a component, then draw the inside edge of the machine along the face of the component and "push/Pull? it out to form the machine. Then I copy and flip the side component, and stick it on the other side.

From there I usually dump it into blender because I have drawn up a few coin doors, joysticks, and button types so I assemble the controls and then render it out just because of the image quality of blender. Of course, blender is the most confusing program in the world  :angry: but I've started wrapping my head around it.

I have seen some people draw up every single batten and even animate things in Sketchup.

Nephasth:
Push/pull is my most used tool in Sketchup.

HaRuMaN:
I draw everything in 2D, import the DWG into sketchup, push pull to make the parts and then assemble

EightBySix:
Everything is a component, nested within others

Slippyblade:
I'm one of those folks that sketch up every single part.  The way I use it I SHOULD be using SolidWorks, but I don't have a spare $10k burning a hole in my pocket...   :angry:

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