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SpinTrak MAME problem

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fleskebacon:
Hm. After a closer look, it doesn't seem like the Windows mouse sensitivity settings does anything to the sensitivity in MAME.. Is MAME getting raw data from the mouse, like someone mentioned earlier, and sets its sensitivity regardless of the Windows settings? Enabling or disabling multimouse makes no difference.

I've never acutally played Tempest or Arkanoid on an original machine, so I have no idea on how sensitive the spinner is "supposed" to be. Anyone have any idea on this? How many turns would it take to spin all the way around in Tempest, or for the VAUS to move from one side to the other?

When using sensitivity 25 in Tempest, one full turn on the spinner spins all the way around in the game. And it bounces around quite a bit when I spin fast.

Are you using an alternative mouse driver or anything?

Edit: Found a thread on sensitivity, will check it out, adjust accordingly and see if things still bounce around. Seems like I have been setting the sensitivity WAAAAY too high. :)

yotsuya:
The other thing to consider is that a Tempest spinner and an Arkanoid spinner are two different beasts. What might work on Tempest might not for Arkanoid.

BadMouth:
To reiterate


--- Quote from: BadMouth on June 26, 2014, 11:49:29 am ---Make sure you don't also have the spinner mapped to x-axis INC and x-axis DEC.
Those are for when buttons are substituted for the analog input.
Weird things can happen when you map the spinner to both the x-axis and those other inputs.

--- End quote ---

fleskebacon:

--- Quote from: BadMouth on June 26, 2014, 03:15:26 pm ---To reiterate


--- Quote from: BadMouth on June 26, 2014, 11:49:29 am ---Make sure you don't also have the spinner mapped to x-axis INC and x-axis DEC.
Those are for when buttons are substituted for the analog input.
Weird things can happen when you map the spinner to both the x-axis and those other inputs.

--- End quote ---

--- End quote ---

Yep, taken that into consideration as well. I've actually set all the controls that I don't use to "none".

I went so far to install the hack to set the USB mouse polling rate to 500 Hz. Still the same issues, so don't bother!

But when I set the sensitivity lower, to resemble what the original games are like, everything works reasonably good.

I read that Tempest should move 5 squares in the first level on one full turn of the spinner, which means sensitivity 6 or 7 for me. Works like a charm, no bouncing or backwards movement no matter how fast I spin!

And the VAUS in Arkanoid is supposed to move across the entire playfield with a 120-130 degree turn on the spinner, which means around 35 for me. I think this results in a bit more than 130 degrees, closer to 150, but I can't go any higher on the sensitivity, or the bouncing is back. The only thing that's still a pain is entering high scores in Arkanoid. I need to turn the spinner really slowly to advance letters. But apart from that, I'm reasonably happy. (And for all I know, this could be the same on the original machines as well?)

This is all probably one of the compromises one has to live with when running an emulator where the hardware isn't matching the hardware that the games were originally designed for... :(

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