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Favorite Atari 2600 Games
Ginsu Victim:
Journey
Berzerk
Warlords
Raiders of the Lost Ark
Megamania
Demon Attack
Fast Eddie
DeLuSioNal29:
My top list:
1 - Cosmic Ark (Activision)
2 - Kaboom! - Never did like how the paddles were emulated though. They were never fast enough. If anyone knows of a better way to come close to the original paddles let me know
3 - Warlords
4 - Space Invaders
5 - Boxing (Activision)
6 - Mountain King - My favorite version of all systems
7 - Ms. Pacman - Light years ahead of the original Pacman
8 - Pitfall - I would cheat and start by running to the left. That way if you died you would appear on the left and pass the screen that made you die
9 - Centipede
10 - Combat - 2 players of course. My fav mode were: Tanks with bouncing bullet, jet airplanes and triple bi-planes
DeLuSioNaL29
opt2not:
I'm not going to name the arcade ports I enjoyed on this system, but as for actual Atari exclusives my favourites were:
Adventure
Frostbite
Yars’ Revenge
Pitfall
ChadTower:
I'll +1 Yars' Revenge and Kaboom. Big +1.
Vigo:
--- Quote from: yotsuya on May 05, 2014, 02:40:20 pm ---Never played Riddle of the Sphinx. What was it like?
--- End quote ---
It was an early adventure quest game. You basically go through the desert fighting thieves and scorpions, but you dig for treasures and solve a puzzles through offering items in temples to get further in the quest. Overall, the game was a little monotonous, but I always thought it was clever because it had a health and thirst meter, and toggling the Color / B&W switch would flip between inventory/score and health/thirst status. Your thirst affected how far you could throw rocks to attack enemies. You had different items like shields and the chariot that would allow you to sprint. Thieves would steal your treasures and items, and there were goddesses and other friendly characters. Another cool feature was that depending on the game mode you selected, you could either play it as the quest, or simply play it as a simple collect treasure and shoot bad guys game to go for a high score.
It just felt like a darn clever game for its time. Even if it ended up a bit boring in implementation.
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