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Tweaking MAME for Defender on LCD - Tearing

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jimmer:
Before I give up and resort to a CRT, I'm thinking there must be some way to tweak my LCD system.
I don't need a general solution, just looking for a specific fix for Defender on my current system.
Dell Optiplex 745 core2duo 1.86GHz,  WinXP 32bit,  Dell 1707 LCD 1280x1024.

I've tried:     mame.exe -video ddraw -nohws -triplebuffer
It solves the tearing but crashes every so often. And people say it introduces lag. I'm not sure if I can sense that or not, on a bad day I blame it.

I currently run MAME as:    mame.exe -video ddraw -nohws
I like this except for the tearing I get which moves slowly down the screen.

As an experiment I changed the video frame rate of Defender from 60.096Hz to 60.000 Hz. This caused the tear to move very slowly downwards instead of slowly up. Therefore if I tuned the game to my monitor I could probably get the tear to stay still, but that's not a solution.

But this got me to thinking about triplebuffer. How does it work?   And might it work better if I slightly slowed or sped up Defender's video rate?

I could just experiment, but I'd prefer to understand how MAME works.

Any ideas?  or other MAME options I could try?




Sjaak:
I don't think you should use -nohws

Generic Eric:
I have a lot of problems with this too.  I've yet to resolve it, because I want to play games on it.  That the mame computer is still the fastest Desktop in the house.

Best of luck.

BadMouth:
triple buffer and vsync, but it adds lag to the controls.

Generic Eric:
can you overclock to compensate for lag on the controls?  I remember reading about overclocking years ago, but I don't know if that is still a thing or not.

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