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4-Player Build Considerations

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PL1:
Back on topic. :bat

I'm not asking HOW to do this.

I'm asking IF anyone with a 4-player panel has mapped the player positions for TMNT(or similar game) to 1234 instead of 3124.

If you have tried this on a 4-player panel, what are your observations?


Scott

jdbailey1206:

--- Quote from: PL1 on February 13, 2014, 03:08:18 pm ---Back on topic. :bat

I'm not asking HOW to do this.

I'm asking IF anyone with a 4-player panel has mapped the player positions for TMNT(or similar game) to 1234 instead of 3124.

If you have tried this on a 4-player panel, what are your observations?


Scott

--- End quote ---

Okay.  First what you have to do is find your settings in MAME..... >:D

Malenko:
That's why I suggested you try it with just 1 game and see the results. I actually forgot that the 4 player version of Turtles and Simpsons had the character determined by which player's start button you hit. I can see the issue with the player start buttons, if I ever make a 4 player panel, the start buttons will have the generic player 1 start icon to avoid the labeling issue you are describing.    Sorry I brought it up :/ lol  But if you do give it a whirl, be sure to post your results!  :applaud:

PL1:
No problem, Malenko -- Felsir and I agree that you asked an interesting question.   ;D

I'm not planning on making a 4-player panel -- ever.   :lol

Just asking for actual experiences to see if there are any pros or cons that people should consider so we can include the info in a proposed '4-Player Build Considerations' wiki page.


Scott

Hoopz:
Sorry, just addressing the previous poster with one way to do this.  There are other ways too of course, but some people may not be as familiar with ctrl files.

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