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PL1:

--- Quote from: MydknyteStyrm on December 16, 2013, 01:15:36 pm ---I assume all joysticks are relatively similar in their placement of screw holes?

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Some are simlar, but not all are the same.

You will need to find a template/measurements for your specific joystick.


--- Quote from: MydknyteStyrm on December 16, 2013, 01:15:36 pm ---As far as the CP brackets, I wasn't planning on taking apart the computer. I was going to remove the door, as well as the CD drives, and leave it barebones, but it seems more trouble that its worth to completely take out the shell of the computer. Is that standard to remove the Mobo from the chassis?

--- End quote ---
I use the PCB holders for mounting the encoder. (IPac, KADE, etc.)

It's a question of space and personal preference as to whether or not to decase the computer.   :dunno


--- Quote from: MydknyteStyrm on December 16, 2013, 01:46:19 pm ---I assume I would need the ipac for the admin buttons though? Perhaps I wouldn't need the IPAC4, but rather a smaller version.

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Whether or not you need a separate encoder depends on how you configure the emulators/FE and/or JoytoKey/xpadder software.   :dunno

If you are looking for an encoder for admin buttons, the easiest/least expensive option is the 20-input KADE.

You can save even more if you can solder wires to the AVR yourself and use the KADE Loader program. (KADE is an open-source/open-hardware project.  ;D)


Scott

keilmillerjr:

--- Quote from: MydknyteStyrm on December 15, 2013, 10:05:59 pm ---Thanks for the tip! The question is, if the Howler only uses 26 buttons, and I planned on 36 buttons, would I be able to use an IPAC for additional buttons? I'm assuming it shouldn't e a problem.

Another question I have for the board is USB ports. Most of the controllers and boards I want are USB based, so I assume I would need powered hubs. Is there a limit on how many USB hubs a computer can handle?


Sent from my iPhone using Tapatalk

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Holy s h i t! Why so many buttons?

MydknyteStyrm:
Actually I miscounted. I need 37 buttons based on my CP design.

5 admin buttons (Esc, Pause, Genre (for Hyperspin), F2 service, and an extra just in case I need something)
4 Coin buttons
4 Start buttons
6 Buttons for P1
6 Buttons for P2
4 Buttons for P3
4 Buttons for P4
2 Flipper buttons for VP and Future Pinball (on side of CP)
2 Nudge buttons for pinball

And now that I think of it, I need a plunger button for the pinball games as well.

So that totals 38 buttons.

yotsuya:
Why not get your loved one a Michael Kors handbag, while you're at it?  >:D

PL1:
There is some overlap between MAME and Visual Pinball/Future Pinball -- special wiring trick at the bottom.



You can isolate the Upper Flipper/MagnaSave inputs (blue above) by using diodes like the diagram below.




Scott

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