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Newbie 4 Player Control Panel Thoughts
zanna5910:
--- Quote from: yotsuya on December 13, 2013, 01:07:51 pm ---
--- Quote from: zanna5910 on December 13, 2013, 01:00:06 pm ---In doing research when building my CP, I remember seeing someone built an arcade control panel that could only be described as looking like an outdoor garden house reel setup with hexagonal control panels circularly mounted to it. I myself would never do that, but they liked it so who am I to judge.
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If you only knew..... :laugh2:
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I do know... :o
Bobgilb1:
--- Quote from: ChanceKJ on December 13, 2013, 12:21:20 pm ---We were fighting?
...did, did I win? ???
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I was joking.....but YES, you did win!
yotsuya:
In all seriousness, zanna5910, your post is well-though out and based on personal experience. Most of us that are saying, "Don't do it, you're not going to like it," have been in the same situation. It's constructive feedback that is rooted in evidence, which is more than "Do what you want, brother, and be happy" is.
thatpurplestuff:
--- Quote from: zanna5910 on December 13, 2013, 01:00:06 pm ---I believe in "to each their own" when it comes to this, so do what you want, but please hear my experience on the console topic:
1. Sure, you can use a 6button layout and 8way to play SNES, but playing without triggers, games will leave your hands cramped and locked in a way that resembles cerebral palsy. You'll never feel it plays good since the buttons aren't triggers. Imagine holding the upper right button while tapping the 3rd button and the upper left button at the same time. Enjoy that.
2. Sure, you can use 9 buttons, an 8 way joystick and a digital joystick and play Goldeneye 64 on an arcade or some other terrible combination of buttons to resemble a modern controller. It will feel about as awesome as playing Metroid with a power glove.
My advice, build your CP for the arcade, like the arcade. It will play the best and look the best. It will be the easiest to use and the most intuitive. Install USB adapters and use a gamepad for anything else (with the small exception of NES games, which do play nicely with said arcade layout).
That being said, many people have thought really far outside the box and built things that truly are awesome and some end up being "beauty is in the eye of the beholder". Don't think that if you want to do something different it is a failure, it's only a failure when you realize it didn't work, but hey, at least you tried.
In doing research when building my CP, I remember seeing someone built an arcade control panel that could only be described as looking like an outdoor garden hose reel setup with hexagonal control panels circularly mounted to it. I myself would never do that, but they liked it so who am I to judge.
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I actually enjoyed playing SNES games on my arcade. A surprising amount of the games didn't really use the shoulder buttons (or if they did it was infrequent), so in many cases you're just dealing with 4 buttons... however games like Super Mario Kart or others that require frequently pressing/holding the the shoulder buttons are awkward. Again, it all comes down to preference, although I stand by my n64 comments since I really don't see a practical way of incorporating that many buttons and have it still be enjoyable and easy to use.
zanna5910:
--- Quote from: yotsuya on December 13, 2013, 01:30:16 pm ---In all seriousness, zanna5910, your post is well-though out and based on personal experience. Most of us that are saying, "Don't do it, you're not going to like it," have been in the same situation. It's constructive feedback that is rooted in evidence, which is more than "Do what you want, brother, and be happy" is.
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Thanks bud. :cheers:
--- Quote from: thatpurplestuff on December 13, 2013, 01:43:22 pm ---I actually enjoyed playing SNES games on my arcade. A surprising amount of the games didn't really use the shoulder buttons (or if they did it was infrequent), so in many cases you're just dealing with 4 buttons... however games like Super Mario Kart or others that require frequently pressing/holding the the shoulder buttons are awkward. Again, it all comes down to preference, although I stand by my n64 comments since I really don't see a practical way of incorporating that many buttons and have it still be enjoyable and easy to use.
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I hear ya, me too. Its just a pain to explain one way for this game and one way for that game that and this button is x and this is left trigger and this is... uggg. I found it much easier to say, plug in the SNES controller to play SNES.
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