Main > Main Forum

Castle Crashers Arcade Cabinet Specs?

<< < (3/6) > >>

bimm25e:
Why spend so much time building something that nasty and put that little baby screen in it?  Looks like they could go 15" larger diagonally.  That would really rip your face off with the image the edges might not even fit inside your periphery

Fursphere:

--- Quote from: bimm25e on November 09, 2013, 10:25:47 am ---Why spend so much time building something that nasty and put that little baby screen in it?  Looks like they could go 15" larger diagonally.  That would really rip your face off with the image the edges might not even fit inside your periphery

--- End quote ---

Go stand in front of a 47" LCD screen - about a foot or two away - and tell me how your eyes feel about 30 minutes later.  :)

I think they could have gone to a 37" screen in that cabinet (it might be a 37" screen for all I know.   I'm just guessing at 32" from the fact that I have two of them and they "appear" to be the same size).   

There are some factory built (I use that term loosely) MAME cabinets on the market with 47" screens - and they're horrible.  Its too much screen. 

stigzler:
Loved that vid! But, man - just highlights how much work these bloody things are! Even on timelapse - seems to take ages. I'm at the paint + wire stage + shudder to think how many hours i spent tripping over things; navigating round my hedge; packing-away-set-up-again-cos-of-rain... Nice workshop these guys had - not a patch on my small terraced garden though :)

Love the bit where the router comes out and there's an instantaneous explosion of MDF dust!

One thing though... t-molding on before paint and sideart?

TKW4rr10r:
I recently re-purchased this game on steam (previously had it on xbox live) and had issues getting anything bit a straight xbox 360 controller via USB to map correctly. You cannot re-assign controls in the game, either.

Now my frustration was getting other gamepads to work, so as long as your cabinet controls can mimic the 360 layout you should be fine. My future CP will have a 2x4 for all four players, so I don't plan on this being an issue.

As far as longer screens go - I had access to a 50" Kuro so it's making it in there come hell or high water  :lol  My CP is also a bit deeper than that CC cabinet, so I'm not too worried. It's about the distance most modern arcade games give you for larger screens and close to the width the original  play-field was. Plus, you can always adjust the size of the picture depending on the game being played. The cab will be a multi-purpose rig and most likely be used as a TV of sorts in the game room, so the bigger the better. >:D

Fursphere:

--- Quote from: TKW4rr10r on November 09, 2013, 08:31:59 pm ---I recently re-purchased this game on steam (previously had it on xbox live) and had issues getting anything bit a straight xbox 360 controller via USB to map correctly. You cannot re-assign controls in the game, either.

Now my frustration was getting other gamepads to work, so as long as your cabinet controls can mimic the 360 layout you should be fine. My future CP will have a 2x4 for all four players, so I don't plan on this being an issue.

As far as longer screens go - I had access to a 50" Kuro so it's making it in there come hell or high water  :lol  My CP is also a bit deeper than that CC cabinet, so I'm not too worried. It's about the distance most modern arcade games give you for larger screens and close to the width the original  play-field was. Plus, you can always adjust the size of the picture depending on the game being played. The cab will be a multi-purpose rig and most likely be used as a TV of sorts in the game room, so the bigger the better. >:D

--- End quote ---

I just checked out your 6 player Xmen cabinet thread.   Cool stuff!   I think you should really MAME it though (PC in general really - so you can play whatever you want on that monster)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version