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Anyone adjusting HLSL on a per game basis?

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B2K24:
When your finished with your work if you could zip up your ini folder and upload it somewhere or attach it here that would be awesome :)

BadMouth:

--- Quote from: B2K24 on November 08, 2013, 02:51:07 am ---When your finished with your work if you could zip up your ini folder and upload it somewhere or attach it here that would be awesome :)

--- End quote ---

Yeah, but even changing the overall brightness in MAME makes a huge difference in how much the scanlines show up, so what looks good on my monitory might not look good on yours.  When I'm done though, I'll release everything including the batch files to create the ini files.  A half dozen resolutions cover most of the games.
The 640x480 ones are a PITA and it might take a while to sort through them.  They are listed at that resolution because that was the resolution of the monitor, but intro screens and games ran at different resolutions.

Did some field research today.  ;D
All pics attached are NOT HLSL.  They were taken of real arcade games on-site.
I thought everyone's scanlines looked to dark to me, so I wanted a reference.

The wide bands that are darker are an artifact from taking the pic.  the lighter bands are more true to the original appearance.

BadMouth:
moar real scanline pics

With HLSL pincushion, I don't like how the curve of the edges of the monitor are jaggy and the corners aren't rounded enough.
Has anyone made up .lay files with a shroud?

PL1:

--- Quote from: BadMouth on November 08, 2013, 10:02:20 pm ---Has anyone made up .lay files with a shroud?

--- End quote ---

Have you looked at MameLayPlus?


Scott

lettuce:

--- Quote from: thatpurplestuff on November 01, 2013, 11:43:33 am ---


I was in the same boat a few months ago until I googled it and found some youtube videos.  This Final Fight vid gives an idea as to what the capabilities are... basically offers a cool CRT simulation for flatscreens.

--- End quote ---

Ahh, thats my video, ill have to do an update in better quality with my new HLSL, prescale.fx and post.fx mod

Heres the setting i currently use...

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