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Writing a new game to run on emulated hardware. Anyone tried it?

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Cynicaster:
I've always wondered why new homebrew games don't pop up for old arcade platforms like they do for retro consoles, but I guess I can just chalk that up to my oversimplified understanding of what is involved to make it happen. 

I think it would be awesome to see, personally. 

Generic Eric:
If you could get updated sprites in Donkey Kong, that would be awesome.  But I don't think that is what you meant either. 

But maybe you could randomly insert a 1 up mushroom that would help defend against a hit from a barrel, chomper or fireball.  Add a fire flower so you could burn barrels, but make the floor destructible so you would have to jump over the hole it creates and so you couldn't grind points. 

Some where on the internet, there is a very in depth analysis of PAC MAN.  It reminds me of a research paper.  I won't pretend to know how to do this, but it seems super hard.

404:

--- Quote from: EightBySix on October 19, 2013, 08:17:39 pm ---Would be an interesting exercise. Would it have to be done in machine code, or maybe a more modern environment exists. I guess a mame driver would have to be written too. Thoughts?

--- End quote ---

Your comment and subsequent question is a little too vague.

It all really depends on the game you plan on creating, colors and sounds(and channels) used etc. Arcade game developers depending on their ingenuity would generally work under the constraint of common hardware or develop their own custom hardware for the game.

This time around you are doing things a little differently so depending on your game idea you would need to find an appropriate target arcade hardware.



--- Quote from: Jumpman64 on October 22, 2013, 01:04:06 am ---Or you could write for http://belogic.com/uzebox/index.asp

--- End quote ---

There is a Jamma version of the uzebox as well
http://basementhobbies.wordpress.com/uzebox-jamma/

personally, this may be the way to go. I've always wanted one of these units. Did quite a bit of research on it and on the standard uzebox.

Unfortunately it seems nobody has ever made a fully completed, polished game with the platform.

SavannahLion:

--- Quote from: Cynicaster on October 22, 2013, 12:50:28 pm ---I've always wondered why new homebrew games don't pop up for old arcade platforms like they do for retro consoles, but I guess I can just chalk that up to my oversimplified understanding of what is involved to make it happen. 

I think it would be awesome to see, personally.

--- End quote ---

To simplify things a bit. Generally speaking consoles are made to have their games swapped out as often as the owner wishes. As such, you can expect the hardware to be capable of handling hundreds of games. With few exceptions, changing games on arcade hardware is somewhat more involved and the hardware is usually a littlebit more specialized.

This is not to say that making homebrew games for existing arcade hardware is impossible. You just have to decide if it's worth it to create a homebrew game for a piece of arcade hardware that potentially has a very small market or interest or for a specific console with a better homebrew community or for the PC segment.

I mean if you feel you can write a homebrew game will rock on Pac Man or Donkey Kong hardware go ahead and make it. You won't be the first to do so.

ark_ader:

--- Quote from: SavannahLion on October 23, 2013, 01:08:49 am ---
--- Quote from: Cynicaster on October 22, 2013, 12:50:28 pm ---I've always wondered why new homebrew games don't pop up for old arcade platforms like they do for retro consoles, but I guess I can just chalk that up to my oversimplified understanding of what is involved to make it happen. 

I think it would be awesome to see, personally.

--- End quote ---

To simplify things a bit. Generally speaking consoles are made to have their games swapped out as often as the owner wishes. As such, you can expect the hardware to be capable of handling hundreds of games. With few exceptions, changing games on arcade hardware is somewhat more involved and the hardware is usually a littlebit more specialized.

This is not to say that making homebrew games for existing arcade hardware is impossible. You just have to decide if it's worth it to create a homebrew game for a piece of arcade hardware that potentially has a very small market or interest or for a specific console with a better homebrew community or for the PC segment.

I mean if you feel you can write a homebrew game will rock on Pac Man or Donkey Kong hardware go ahead and make it. You won't be the first to do so.

--- End quote ---


I can see reboot or re imagined games like DK+ or the 2600 version of Halo if you are the said developer of the board in question.  It sounds redundant to go out and make a game for a boardset that is emulated in MAME (which might not be 100% accurate) unless it is to be used in a research paper or dissertation.  Then to comment about accessibility with regards to proprietary hardware that is (gulp) 35 years old is pointless versus re imagined or reboot game genre on a more modern platform without resorting to time wasting and mind numbing assembler.   

It is almost a pre-emptive  argument that MAME is a promising development platform than an application to play old arcade games.   Hmm.   ;)

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