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"MAMEdev are *aggressively* trying to move to a commercial license" What???
Locke141:
I was reading a post at Haze's home page at emulab about some drama with the MAME license.
http://mamedev.emulab.it/haze/2013/10/15/the-end/
Can some one give me some insight, background, or links to what this is all about. I would like to better understand.
Thanks
WindDrake:
Just finished reading this.
Way to go, Giles. Good job ---smurfing--- up a good thing, you retard.
BadMouth:
I don't remember...who did Aaron go to work for when he stepped down?
DeLuSioNal29:
Wow. I'm speechless.
404:
--- Quote from: BadMouth on October 15, 2013, 02:40:38 pm ---I don't remember...who did Aaron go to work for when he stepped down?
--- End quote ---
he has worked for a number of companies. he was probably most notable for working for connectix.....back when sony sued them for virtual game station, arguable the best and fastest playstation emulator of its time.
he worked on virtual pc for a bit at connectix and microsoft too.
This is a major blow IMO to the mame dev community and its shocking to see Aaron and a handful of others behind this mess. To top that all off, it's absolutely going to directly affect mame end users. With guys like Haze and a handful of others already dead-set on refusing to allow their code from the mame codebase to be used, this could literally set back arcade emulation years.
Personally I've never been a huge fan of the mame user license, IMO it's always been a complete joke filled with too many rules and double standards. On the same token, I've more than happily used mame and respect those that have busted their rears making mame what it is today. If the select few in these higher up positions continue this, it could very well be the downfall of the entire mame project.
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