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Minimum Number of Buttons
sleong:
I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have?
I'd like to keep the control panel as clean as I can.
yotsuya:
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have?
I'd like to keep the control panel as clean as I can.
--- End quote ---
:applaud:
If you use an encoder with shifted functions, that's all you need.
BadMouth:
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have?
I'd like to keep the control panel as clean as I can.
--- End quote ---
One coin button each or just one coin button?
I was always paranoid about there being some game that required each player to have their own, but I never really researched it.
I like having a dedicated exit button, but you can do a button combo for that.
What you have listed is all you really need, unless you count the power button. :P
yotsuya:
Don't put the power button on the CP. :laugh:
"What's this do???!!!" >:D
michelevit:
ditto for tab, esc, pause.
hide those buttons by the coin door or underneath the control panel.
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