Main > Main Forum

Franken admin panel for MAME

<< < (9/17) > >>

yotsuya:

--- Quote from: Dawgz Rule on September 19, 2013, 08:25:34 am ---As much as I like the concept of a modular layout, I question whether one would want to take the time out to constantly swap out panels to play a particular game.  I am thinking about my own panel where I did purchase a steering wheel but I rarely use it because it is simply easier to play other games.   I tend to ump around in my gaming sessions which would make the modular panel approach not so practical.

--- End quote ---

Yeah, same here. Been there, done that. My first cab was going to have a standard two-player panel, a 4-way restricted panel, a trackball panel, a flightstick and thruster panel, a spinner panel, a panel with USB inputs for console games... I went so far as to design CPs for them all, and even built three of them. But it all comes down to space and laziness. Storing all those panels securely so components don't get damaged is a big concern.

In the end, it was easier just to build a dedicated 4-way machine and ditch the other ideas.

Vigo:

--- Quote from: jimmer on September 18, 2013, 08:56:41 pm ---
--- Quote from: yotsuya on September 18, 2013, 08:50:28 pm ---Still not getting the need for O - K . Wiggle the joystick or roll your own, bro.

--- End quote ---
My Defender panel hasn't got left/right.

Also, the freshly plugged in panel doesn't work until in the game (each panel has it's own usb encoder, rather than plugging into a single encoder that does everything)

--- End quote ---

Can't you just then assign your "Left turn" button and "Right turn" button to equal left and right on the joystick? Then you just click those two buttons to get into the game. No need for an o or a k button. I'd think that even without the OK issue, the turn buttons would be wired up to be the same as the left and right on the joystick.

Vigo:

--- Quote from: yotsuya on September 19, 2013, 10:29:08 am ---
--- Quote from: Dawgz Rule on September 19, 2013, 08:25:34 am ---As much as I like the concept of a modular layout, I question whether one would want to take the time out to constantly swap out panels to play a particular game.  I am thinking about my own panel where I did purchase a steering wheel but I rarely use it because it is simply easier to play other games.   I tend to ump around in my gaming sessions which would make the modular panel approach not so practical.

--- End quote ---

Yeah, same here. Been there, done that. My first cab was going to have a standard two-player panel, a 4-way restricted panel, a trackball panel, a flightstick and thruster panel, a spinner panel, a panel with USB inputs for console games... I went so far as to design CPs for them all, and even built three of them. But it all comes down to space and laziness. Storing all those panels securely so components don't get damaged is a big concern.

--- End quote ---

I have been down this road as well. I had plans for a wall mount of panels, and a snap-in design so swapping would no even requite plugging any wires in. The panel would be like a SNES cartridge where you would pop it in and push down and it would plug in right away.

In the end, I realized that the mass amount of panels needed to appease me would be too much to store. I would be dedicating more space to spare panels than the machine itself.


--- Quote ---
In the end, it was easier just to build a dedicated 4-way machine and ditch the other ideas.
--- End quote ---

I came to the conclusion that it is often better to just build multiple cabs. Last time I suggested this, X2 had a freak-out session on me. The thing is, after building my first cab, making a simple arcade machine is no longer a huge task. I can build on my time/my budget, and never am stuck with a perpetually unfinished cab.
 

shponglefan:
While panel storage is definitely a factor, for those advocating multiple cabs, would not a storage rack be easier to build and ultimately be cheaper than multiple cabs?

I can understand the need for different cabs if there are various design considerations beyond just the CP.  Or if one is hosting parties where you a number of people will be playing games at one time.

But if we are talking just a different set of controls, then I would think just having a storage rack would be simpler than multiple cabs.

michelevit:
I don't have faith that this cabinet with 16 admin buttons and removable control panels, and swapable artwork will ever get built. This is one of those posts that gets made for the purpose of discussion, but never comes to fruition.



Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version