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Sega Monaco GP 1979/1980 - My Remake

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geecab:
Hi go2ldook!

Some good advice from Neil in the last post. Just thought I'd add:

>> Even tried running as admin. When I click START I get a brief screen pop-up then nothing.

Unfortunately, WIndows 11 is very strict on what executables it allows you to run these days. When you click the GUI Launcher's START button, the GUI Launcher will attempt to run mgpr.exe with various command line arguments. Even though you may have run gui_launcher.exe as admin, those privileges don't automatically get assumed by mgpr.exe.

Thus, can you make sure you have given administrator privileges to both gui_launcher.exe and mgpr.exe. I.e. For both files, right-click and select 'Properties', go to the 'Compatibility' tab, check the box for 'Run this program as an administrator', click Apply, and then OK.

Hope this helps :)

geecab:
Hi All!

I thought I'd put together a full release containing the new utilities I had been working on (Allowing the game to control a physical revcounter and 'CH340' USB Relay boards) and that has a few minor bug fixes. I have added new sections to the release note that explain how the new utilities work. I've also updated the first post on this thread to include the links to the new version that you see here.

enjoy! :)


Monaco GP Remake (v1.5.2) is ready download from my google drive.

For Windows:
  This release supports WindowsXP/Vista/Windows7/Windows10/Windows11:
    Monaco GP Remake v1.5.2 for Windows (Download from my Google Drive)
    Please read the release notes HERE.

  For Linux and Raspberry Pi:
    The release supports x86 Linux PCs Ubuntu 24.04 based distros (e.g. Linux Mint 22) and ARM Linux Debian 12 ('Bookworm') based distros (e.g. latest Raspberry Pi OS) 32-bit & 64-bit:
    Monaco GP Remake v1.5.2 for Linux & Raspberry Pi (Download from my Google Drive)
    Please read the release notes HERE.

Extract from the release notes version history:


v1.5.2 (6-12-2025)

 - Added new Scoreboard To Relays utility. See Section 13 of the release notes for details.

 - Added new Scoreboard To Revcounter utility, Arduino sketch file ('arduino_rev_sim.ino') and circuit diagram ('arduino_to_revcounter_circuit.jpg'). See Section 14 of the release notes for details.

 - OPTO2_DEVICE configuration option added. See Section 9 'Accelerator Pedal' of the release notes for details.

 - Bug fixed on the 'Enter Your Name' screen. Ensure the player is off the gas before detecting the first pedal press.
 
 - Bug fixed in the arcade game track file that was causing 'Number of Opponents' errors in the console window.

janderclander14:
Hello geecab,

Thanks a lot! I'm setting this up in a dedicated machine with a raspberry pi 5 and some complementary 'outputs' (secondary lcds, 7 segment display, leds, etc.). May I ask whether it would be possible to implement any of the following QoL features?:

- I only have a mouse and a joystick interface connected to the raspberry. I was able to map the main controls to the mouse and the joystick but it does not seem to be possible to specify the device used to "exit". So, as it is now, I need to connect a keyboard just to exit the game. Would it be possible to add an option to map the exit to a button (or, even better, a combination of two buttons) of the joystick device?

- Regarding joystick mapping, I see the game recognizes the joystick buttons and axes, but not the digital hat (up, down, left, right), which in my case corresponds to the dpad.

- Being able to change the ingame audio volume in real time with some mapped joystick buttons (or button combinations) would be very nice.

Again, thanks for this great remake!

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