Hi All!
Monaco GP Remake (v1.5.1) for windows is ready download from my google drive. The Linux and Raspberry Pi packages will be available soon.
Monaco GP Remake v1.5.1 for Windows (Download via My Google Drive)Please read the release notes
HERE.
The release notes should explain everything there is to know about using Monaco GP Remake and all its new features. It should be as easy as:
1. Downloaded the game package and unzip it into a folder of your choice.
2. Double click on 'gui_launcher.exe'.
3. Choose a configuration and click the “Start” button to play.
Default keys are LeftArrow = Steer left, RightArrow = Steer Right, A = Accelerate, S = Gear, 5 or 6 = Insert Coin, 1 = Start Button, TAB = In game configuration editor, R = Reset hiscores (Hold for 10 seconds during attract mode).
Note. No arcade ROMs are required, and all of the arcade background artwork I created (As seen in the teaser trailers) should work straight off the bat.
Extract from the release notes version history:
v1.5.1 (04-08-2024)
- Added 'ADDITIONAL_TIME' to the GAMEPLAY configuration options. If the game
proves too difficult, give yourself a little extra time initially and at
checkpoints (The track file can also be modified for the same effect).
- Added 'KEY_RESET_HISCORES' to the CONTROL configuration options. You are
now able to reset hiscores without deleting the hiscores file. To reset the
hiscores, hold down the reset hiscores key ('R' by default) for 10 seconds
during the attract mode. A countdown appears after which you hear the
explosion sound to indicate the reset is complete.
- When steering with mouse/spinner and entering your name for the hiscore
table, the cursor used to select a letter moved too fast.
- When steering with mouse/spinner, it was possible to 'teleport' just after
leaving the starting grid and after leaving the boathouse.
- In debug mode, the car/boat wrongly took damage.
- When overtake bonuses are being awarded at the end of a Pro game, the player
may press start or accelerator to hurry this along.
- The Stunt game had incorrect sign during the one of the boat sections.
- On the Pursuit/Stunt games, picking up a spanner (which awards you a few
extra seconds as well as fixing any damage) just after your time had run
out was not allow you to continue for those few extra seconds.
- Added 270 degree wheel / analog joystick steering curve diagram to docs.
- The readme.txt found in the 'track' directory includes descriptions of
RoadChanges and TrackEvents seen in *.trk files.
- For Classic Monaco GP and Pro Monaco GP game modes, ensure Normal Play
(Grey roads) to Extended Play (Navy blue roads) switch over happens
immediately when the timer expires (and you have enough points).
- More precise artwork placement when self generating the default set of
configurations.
- Fix secondary bezel resize issue after exiting in-game editor.
- Scoreboard bezels 'Monaco GP' lettering now have less glow and less red tint.
- Fix for steering 'teleport' issue when using mouse (xfassa).
- New scoreboard import/export configurations added.
- Added dashboard indicator artworks for when driving on night, on ice, when
the engine damaged and when out of gas.
- Added a speedo gauge artwork.
- Ability to set 2 bezels artworks: A Primary Bezel (Showing, say, a bezel
image with its blacklight on), and a secondary bezel (Showing, say, a bezel
image with its backlight off).
- A new 'bezel mode' option that configures how the game should switch between
bezels (Either, Switch from one to the other when in-play without flicker,
or with one flicker, or with two flickers etc...).
- Police chase artwork lights now work on import mode.
- Fixed Pro score LEDs not working when running the Stunt and Pursuit Modes.
- Fixed the revcounter so that you don't have to have it enabled on the
export mode to be able to see it on the import mode.
- Make skidding on ice skid more like the arcade.
By default, skidding will only start when the steer threshold is reached.
Once started, the car will skid indefinitely (Until the car slows right
down, or crashes, or drives onto a normal road). I decided not to set a
finite skid time as default because, since I working on this, I have seen
youtube videos of arcade machines where the skid never times out. I suspect
the arcade machine I watched originally (that did have a finite skid time)
may have had a board fault. The default ice skid settings are now:-
ice_skid_trigger_speed 30
ice_skid_trigger_steer 20
ice_skid_intensity 50
ice_skid_time_active 5000
ice_skid_time_decay 0
- Fix revcounter bug when running import mode at a low refresh rate.
- New refresh_rate option added Helps reduce CPU usage.
- New chequered_road_brightness option added.
- Add new curve, deadzone and range steering options for limited rotation
wheels.
- In-game editor now scrolls long descriptions. Improve wording of some
config options.
- Fix brief 'teleport' after driving over a puddle bug.
Enjoy! 😊