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Sega Monaco GP 1979/1980 - My Remake

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geecab:
This is excellent news GPForverer2024!

Glad you got those configs working. I could modify mgpr.exe when you try to load an old configuration to make things a little more user friendly. It could prompt you saying "You are trying to load an old config, should I update it with the latest settings? If you choose to do so, the config may not run on older versions of mgpr.exe. Continue? (Y/N)" sort of thing.


--- Quote ---Small question for the playfield my screen is in a vertical position so elongation of the image but especially of the cars, do you think it will be possible to add an option to modify the W and H of the cars??
--- End quote ---

There is a 'zoom' option I added in somewhere (might be called playfield_zoom), in the system options. I think that might be what you are after? Let me know if not 🙂

GPForverer2024:
Hi GEECAB!

 the idea is not bad for compatible configs or maybe make a backup of the config in case of MGPR update?
Will this allow us to load our config faster?

 Otherwise for the zoom option that's exactly what I'm looking for!!

 I also think the Stunt circuit at the start there is the checkerboard on the ground (white and black square) is it possible to shorten it because for me it hurts the eyes with the scrolling, I think a length of about 25,4 inch would be enough, it would just be a starting line. What do you think?

Geecab really thank you! :)

geecab:
Hi GPForverer2024!

Glad the zoom option helped👍

Great to know you are playing the stunt track! 🙂 Regarding the checkered road section, I can understand how that could hurt your eyes. Rather than shorten the section, I'd prefer to add  a new config option that let's you dull it's brightness. Lets try that first and see.

Now you have been playing about with the 64bit package for a while, how do you think it compares  (with regards to cpu performance) to the v1.5.0 package? Any better do you think?

🙂


GPForverer2024:
Hi GEECAB!

Since the steering wheel update, I've been having a lot of fun on it!

 For the checkerboard good idea to add an option on brightness!!

Otherwise regarding the difference of v1.5.0 and the 64 bits,
 
v1.5.0 I have a slowdown as soon as I start the car with 2 screens!! because if only 1 screen there is no slowing down!!

 For the 64 bits we see a clear improvement in the starting of the car, maybe not as good as the v1.5.0 but not negligible, for proof I can't stop playing on it lol with 2 screens!! because the same if 1 screens no slowdown

conclusion: yes it's much better  :)

geecab:
Hi GPForverer2024!

I've made another debug version for you to try. This is v1.5.0D4 64bit:

****EDIT: This version is now obsolete, please see initial post (on page 1) for download links to latest and obsolete versions****

I've made the following changes:

 - New refresh_rate option added (Only supported when running MGPr in import mode). By default, it is set to 50 (because the game runs at 50 frames per second). If you run your import instance with refresh_rate set to say, 10, it should really free up CPU usage and allow your export instance to run at full speed. 10 frames per second might sound low but you really don't notice it when just viewing the scoreboard LEDs :)

 - Renamed the ice skid options slightly, and added a new skid decay time option (The options are: ice_skid_trigger_speed, ice_skid_trigger_steer, ice_skid_intensity, ice_skid_time_active, ice_skid_time_decay). The skid decay option does seem to work well when using mouse or keys to steer. For limited rotation wheels and joysticks, it still feels a little off to me. See what you think anyway...

 - New chequered_road_brightness option added. I agree with you, chequered was always a bit too bright. I've tweaked the default brightness so its less dazzling than it has been. This option allows you to darken it more if you wish.

Unfortunately, I haven't written the "update old configuration to the latest version" code yet. So you'll have to do some manual tweaking again to get your old configs working on 1.5.0D4. Sorry about that (Just turned out a bit trickier than I had first thought).

Hope this helps :)

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