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High Score Competition #121 Qix

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Comtek:
Previous winners:

#001 thru #099 - For list of winners for those competitions  please refer to this link
#100: Indiana Jones and the Temple of Doom: Winner - Gray_Area, Second - Tafoid
#101: Marvin's Maze: Winner - Kixfan, Second - Hammerfist
#102: Rally-X:  Winner - Tafoid, Second  djm858
#103: Lock 'N Chase:  Winner - Kixfan, Second - Jasonbar
#104: Space Fury: Winner - Gray_Area, Second - kixfan
#105: Pig Out: Winner - Kixfan, Second - Gray_Area
#106: Carnival: Winner - rick6668, Second - Kixfan
#107: Rastan: Winner - popsicle, Second - rick6668
#108: Peguin-Kun Wars Winner-dancawar, Second - Popsicle
#109: Blood Bros.* Winner - harveybirdman, Second - Jasonbar *scores reflect use of game features considered cheats
#110: Rabbit Punch: Winner - jasonbar, Second - mimic
#111: Alien Syndrome: Winner - mimic, Second Comtek
#112: Block Hole: Winner - Comtek, Second - idsane
#113: Pepper II: Winner - Comtek, Second - Kixfan
#114: Break Thru: Winner - jasonbar, Second - mimic
#115: Ninja Baseball Bat Man: Winner - mimic, Second - Tafoid
#116: Shao-lin's Road: Winner - mimic, Second - Kixfan
#117: Scramble: Winner - Kixfan, Second - jasonbar
#118: Lost Tomb: Winner: Jasonbar, Second: mimic
#119: Green Beret: Winner: LeapinLew, Second: popsicle
#120: Lady Killer: Winner: Comtek Second: Mimic
Competition #121: Qix


Qix (rev 2)
There are no dip switches
Last Day is monday August 12,2013

The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful but unpredictable motions within the confines of the rectangle.

The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing lines. When the player completes a closed shape, the captured area (defined as the side of the Stix opposite to where the Qix is) becomes solid and points are awarded. To complete a level, the player must claim most of the playfield (the game was shipped at 75 percent for level completion, but the arcade operator could adjust the requirement between 50 percent and 90 percent).

The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points.

The player has a limited number of lives and can lose a life if the Qix touches a line as it is being drawn, or by being touched by spark – enemies that traverse all playfield edges except uncompleted lines. Additionally, a fuse appears if the marker stops moving while in the process of drawing Stix, disappearing when the player starts moving again. The player has no defenses thus all enemies must be outmaneuvered.

A time meter located at the top of the screen is responsible for the countdown of the entry of additional Sparx and the mutation of all sparks to Super-Sparks, which have the ability to chase the player even up an unfinished line.

After the player completes two levels, the difficulty increases. This includes multiple Qixes and sparks, speed increases, and the eventual appearance of only super sparks. In levels with multiple Qixes, the player can also complete the level by drawing a line that splits the playfield into two regions each containing a Qix, thereby scoring a bonus.


General Rules:
- One Credit, No Continues.
- Highest score wins.
- No savestates, savestate practices, etc. during the round.
- MAME INP recordings are encouraged but optional.
- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.
- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!
- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.
- Please make sure your scores are from games that take place during the competition period (no posting your best score from last year, etc.).
- Use of autofire or other non-standard hacks within MAME or your PC's OS are not allowed.  No program or other person or entity of any sort may manipulate your controls during your game.  Coaching & back-seat driving is fine as long as the party doesn't directly influence the game or controls.
- If you can beat any of the high scores from the previous competitions, you can submit your score to the BYOAC High Game Scoreboard.

epetti:
Okay, I'll kick it off.  First competition and first time I'm playing this game, so if I post early then at least I had the lead for a brief moment.  :P

59,160

BTW, how do you get snapshots to use the proper aspect ratio?  I have snapsize set to "auto" in my mame config but for some reason it came out 256x256.

jasonbar:
I played a few games last night. I tried using the "tree" technique where I made a thin line up the center of the screen, then branches left & right to try to trap the Stix to be able to block it off & get a big fill %.

I managed to break into the high scores (30k +) only once, after 3-4 games. Blah.



As for screen grab aspect ratio, epetti, just take the F12 screen grab & get used to the distortion--it seems to be common...don't sweat it. :] I use cruddy cell phone pics these days--easier for me, now that my cab is in my garage, rather than in my office, where it was right next to my laptop (which made it easy to take a screen grab, pop in a thumb drive, copy the screen grab, pop the thumb drive into my laptop, & post).

Thanks,
-Jason

epetti:
The tricky thing with this game is that all the points come from a high fill % at the very end of the level.  So if you don't beat the level all your work is pretty much for nothing.  The best I did was in the mid 30k's each time I got past Level 1.  My very last game I got past the second level (and a bit too quickly past the third) and died immediately on the 4th.

JDFan:

--- Quote from: epetti on July 31, 2013, 07:00:04 pm ---The tricky thing with this game is that all the points come from a high fill % at the very end of the level.  So if you don't beat the level all your work is pretty much for nothing.  The best I did was in the mid 30k's each time I got past Level 1.  My very last game I got past the second level (and a bit too quickly past the third) and died immediately on the 4th.

--- End quote ---

Another tip is to make the large fills with the slow speed (you get double points for using slow speed) so outline the area using small thin quick speed boxes then close a large area using slow speed for the points - haven't played this in awhile so may have to give it a try.

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