First of all, please don't quote the whole wall of text every time you reply
the configuration you've posted does not utilize m2lagfix at all.
m2network.ini #1 receives on 11200 and points to ip2:44405
m2network.ini #2 receives on 44405 and points to ip1:11200
Second... I managed to "fix" the receive code - that seems to fix overrev and sgt24h in 4 player mode (no more glitchfest).
But I found yet another issue... (although that is a good thing, as that might be the initial issue all along)
stay tuned
*EDIT*mhm... I sometimes feel stupid
that "fix" enables OverRev and WaveRunner to boot up quite reliable.
and earlier today I had SGT24H and STCC running with 4 players - I then took a nap.
having changed
nothing since, I cant get them to link up anymore.
it feel like once in a 50 restarts, they link up (and play) fine. otherwise they just stay at ther "network check ok!" screen and do nothing.