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Sanity Check my ideas?

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shponglefan:

--- Quote from: Chris John Hunter on June 18, 2013, 04:43:12 am ---What people tend to do is, keep all the buttons the same colour. Which is madness. The original games used colours to differentiate what each button did. Sadly this has fallen by the wayside somewhat and people have become drones/sheep and copy each other.
--- End quote ---

It's about aesthetics.  When I built my very first panel, I was going to go multi-coloured.  Then I realized how fugly it was, so I switched to uni-colour.

BadMouth:

--- Quote from: Praxi on June 17, 2013, 11:35:32 pm ---I'm going to use a Raspberry PI running pimame.
--- End quote ---


--- Quote from: Praxi on June 18, 2013, 02:03:55 am ---(Thinking Street Fighter, Tekken, Mortal Combat)
--- End quote ---

Not sane.  Prepare to be disappointed if you expect those to run full speed on a Pi.
Hell, most of the people on here running Pentium 4s can't run Tekken in MAME and have to use zinc emulator.


The control panel you linked to is actually a decent example.
Notice how the joysticks are all parallel to the screen regardless of how the buttons are angled.


On the number of buttons: 

The most buttons used by a 4 player game in MAME is four and it's only few Dungeons and Dragons games.  The rest use 3.
Guilty Gear Isuka uses 5 buttons, but it is only playable on Demul emulator and requires much more horsepower than you're talking about using.
So for arcade games anyway, you're safe with 4 buttons for players 3 and 4.

Ignoring games that only had buttons and no joystick, the maximum number of buttons in a two player game is 6.
As was said earlier, a lot of people add a 7th so they can keep the Neo-Geo four-in-a-row and have the run button in Mortal Kombat 3 closer to it's original position.  I like having the Neo Geo button colors because during the attract mode, NeoGeo games give instructions about which button does what.

The 8 button panels that turn up are usually built by younger people who are modeling them after fight sticks currently on the market.
The two extra buttons on the SFIV sticks just post combinations of the other buttons.  The real arcade version only has 6.

As far as console emulation goes, if you're emulating something that requires more than 6 buttons, it also requires analog sticks IMO.



chopperthedog:
Control panels like the one linked in op make me want to murder kittens.



good day.

BadMouth:

--- Quote from: chopperthedog on June 18, 2013, 09:53:06 am ---Control panels like the one linked in op make me want to murder kittens.



good day.

--- End quote ---

I cut them some slack because it's an early build.  They're using hagstrom encoders for christ's sake.
The mere fact that they didn't angle the joysticks brings me joy.

mgb:

--- Quote from: chopperthedog on June 18, 2013, 09:53:06 am ---Control panels like the one linked in op make me want to murder kittens.



good day.

--- End quote ---

Well good thing it won't be on your machine then. :)

Like others have said, it's best to first sit back and really think about what you hope to play on this.
8 buttons is a waist.
Tight budgets and endless game lists do not go well together. It's best to maybe scale back on some ideas to meet a budget.
 I think you'll find the Rp won't get you your desired results.

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