Main > Main Forum

Decline of the arcade

<< < (15/19) > >>

Gray_Area:

--- Quote from: sandheaver on May 08, 2013, 09:45:15 am ---[citation needed] 
--- End quote ---

I have a huge bookmark list of arcades across the country, should I be in that area or decide to make an arcade trip voyage. A couple months ago maybe, all the links were active.



--- Quote from: IG-88 on May 08, 2013, 09:51:37 pm --- Even if we could go back today, could it live up to our own memories? 

--- End quote ---

It would be better for me, cos I like the games more - and I'm better at them. It might even be cooler if I went back as the same size me I was. I'd like that.

sandheaver:

--- Quote from: IG-88 on May 08, 2013, 09:51:37 pm ---It will never be like it was back then. But then again we aren't the same people either. Even if we could go back today, could it live up to our own memories?

--- End quote ---

I think so.  The magic of exploration may be gone, but I think the appreciation and understanding that comes with adulthood is strong and equally as powerful as having the wonder only children can truly experience.

jennifer:
     Jennifer travels considerably, across the US... And arcades do still exist, smaller and less interest but they are there, It could never be like it was however, For the fact TTL logic is commonplace now, people expect it, Its not some mythical world in a colorful cabinet.  :( :( :(

paigeoliver:
Despite the big budgets the inflation adjusted purchase price of video games has been continually dropping for as long as I can remember. Super Mario 2 was like, $50 when it came out and stayed at that price for around a year. That is like $90 today. Today even most of the big budget games debut on Steam for $50 and most of them are half price within 6 months. Games actually more equivalent to those classic titles generally debut at a $5 or $10 price point.

sandheaver:
Dropping, yes; but arcades are still FAR more expensive than a console and a $5 or $10 classic title.

There's a lesson to be learned from free-to-play games.  Valve says they're making 12 times as much money with a free-to-play model over their previous $20-per-copy licensing scheme.  SOE has seen a 300% increase in players since turning free to play.

Lower barrier to entry means more sales, more business, more money.  The end.  You are right that price points are dropping all over the place, but the only thing causing arcade pricing to drop is inflation.

The barrier to entry for a licensed arcade game is so high that it seems arcade companies simply do not want to ever pursue that market.  There's all kinds of evidence that lowered barriers to entry increases sales, but arcade machine manufacturers simply don't care.

edit: By the way, I'm not at all suggesting that arcade licensing become free-to-play, just that the barrier to entry for game ownership drop way down.  I'd like to have a way to legally license (or purchase) a game for home/commercial use without owning hardware.  I want to be able to give Namco $10 and know, in writing, that I'm legal to have one instance of arcade emulated Pacman running somewhere.  I want to give money to these companies and they won't take it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version