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Decline of the arcade

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southpaw13:
When I was growing up, the fun part about an Arcade was to see the newest game, newest technology, and just be able to be part of the evolution.  All of that has left.  So now the only way to capture the "experience" is to go retro and hopefully bring back memories to someone.  I really can't remember a business lasting long based on old memories.  Kids now want to newest and coolest app they can download on their phone.  There is absolutely nothing a game manufacturer could make that would make an Arcade a destination for new fans and could substain a business.

-SP

keilmillerjr:

--- Quote from: southpaw13 on April 21, 2013, 08:19:23 pm ---There is absolutely nothing a game manufacturer could make that would make an Arcade a destination for new fans and could substain a business.

--- End quote ---

Umm... Have you ever heard of Initial D?! When the arcade game came out, my local arcade had so many people around that game that you had to squeeze to see the game in action. Quarters were stacked everywhere. Any one into drift cars knows what initial D is. Its a television series, movie, apparel, etc. Plus the game is awesome.

Everyone knows what DDR is. I don't need to explain it. It attracts everyone who says "Those guys look ridiculous... I wonder how hard it is? I wonder if I can I do it?"

Arcade games that are built around a franchise are the ones that do well in my opinion. More games like these could possibly revive arcades if people are willing to go to one instead of playing ninitendo or whatever at home. Games that are spinoffs with the same gameplay/graphics (crusin usa), have a character some one doesn't recognize, or is just a 15 year old game will not do well. I think The Fast and The Furious game did not do well because its the same exact thing as crusin usa. Mario Kart did ok in my opinion, but is basically the same thing as on the wii. Why pay to play the same exact game I have at home? It should have been an updated version of the game. Or had a twist. Something. Will manufacturers produce and revive the arcade scene? Probably not.

Applekid:
The only stuff that could attract people is stuff they can't practically do at home, which explains why the few remaining arcades sustain themselves with redemption and single-purpose cabinets (dance, driving). After the home music game fad died, I think lots of game types sat back, glanced at their giant, single purpose plastic instruments and regretted it, so I don't think arcades as they exist today are going to go away.

As far as they existed yesterday, those times are unfortunately gone. Usually those drive-cades stick that 20th anniversary Ms. Pacman / Galaga or a multicade cab in the corner but, let's face it, with the decreased foot traffic and inflation, those machines aren't money makers but an "impulse play"

thefox:
 I've always said that if I were a multi millionaire I would open an arcade somewhere & fill it with old school games. I would charge a fixed entry fee in return for a bunch of tokens. Maybe it wouldn't guarantee a young, cool crowd, but I think people of a certain age would flock to it, and bring their kids.

Whether I would make any money out of it is questionable. But I can't think of a better way to blow my fortune !

southpaw13:
I think there is two ways to look at it.

1.  Why did you actually go to an arcade as a kid?  Can you capture it with the new generation?
or
2.  Can you get enough retro gamers to want to come and see old school games?

Anything else in between is just an add on for another business.  Example, Golden Tee for the bar sceen.

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