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Thoughts on this button layout for my first small 4-player cocktail?

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JeebsFat:
Wow, thanks for all the help so far here!

I certainly do want 4 player capabilities for gauntlet and such and I initially thought that I could avoid having a player button and a coin button for each player. Maybe that's not the case. I also wanted to keep this thing as small, as cheap, and as minimal as possible, but I just don't want to be stuck with something that is borderline broken by design. :-\

Here were my shift button plans:
shift + coin = exit
shift + 1p = 3p
shift + 2p = 4p
shift + any joystick up or down = volume
shift + any joystick left or right = rotate (I think I want this for non-cocktail-supporting games)
I thought that would be all I need, but I guess I need the 1, 2, 3 and 4 player coinslots... I guess I could set it up like this:
1p + coin = 1p coin
2p + coin = 2p coin
shift + 1p + coin = 3p coin
shift + 2p + coin = 4p coin
But, yeah. This get complicated quick. Is there a way to setup Mame to give a coin to each player on a single coin button push for these particular games? That is, one coin button push gives 4 credits, one for each of the four players. Then it's just up to the player buttons. This might simplify things.

I will want to arch the buttons a bit. Just didn't draw it for some reason.

If I have two buttons mapped to a different command when pressed simultaneously, won't Mame run the command that is triggered by the first of the two buttons that I push, even if just a split second. Maybe this would cause problems? Maybe not?

About putting the coin button on the side. I probably will unless it ends up being used in conjunction with those aforementioned and widely disdained shift commands. ;)

I don't think I plan on implementing a pause button. Those are for my console and pc games!  ;D

Anyway, Thank you, thank you, thank you!!! :notworthy:

CpCaveman:

--- Quote ---Is there a way to setup Mame to give a coin to each player on a single coin button push for these particular games? That is, one coin button push gives 4 credits, one for each of the four players. Then it's just up to the player buttons. This might simplify things.
--- End quote ---

press the tab key and select the "Input (this game)" and you can set the coin input for each player the same, which will do that

was just asking about how you`re setting up the players, as a 4 player game of gauntlet or ones like it will take some getting used to for the people not facing the right way, make a mock up of your setup with the controls 90 degrees to how the screen is facing and see how it feels, you can work around it with changing joystick setup inputs for those specific games (so the character moves the direction the joystick is pushed as opposed to UP being LEFT (from player 1 vertical positions point of view)

also not sure if mame has an easy way of having two separate control schemes for vertical and horizontal games or whether you`d have to set say for example the 2 horizontal players as the default, then reconfigure the 2 vertical players for all the vertical games, most of the two player games just look at player one and player two inputs so your player 3 and player 4 inputs would have to be configured manually into each game, .....I think that makes sense :)

Xiaou2:
Had a unique Tabletop idea the other day based on this post.

 If the table was Round  (or at least half a circle),  you could make it so that the control panels could slide on a track,  then lock in place
depending on where you wanted to play.

 That would eliminate need for 4 control panels,and thus extra controllers , buttons, lighting, artwork, etc.

 I suppose you could keep the table Rectangle, if the track itself had enough of a curve on the corners.

 Another option would be pull-out panels, with a snapping spring lock + a cabled disengage button / lever.

paigeoliver:
If that is a 15" monitor in the diagram then the cocktail is way too small to comfortable support two sitting players side by side.

JeebsFat:
Thought I would post a final update. Thanks for your help. Here's the ultimate product:

http://imgur.com/a/o3TnD

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