Main > Driving & Racing Cabinets
Hacking Outrun 2006
BigTinz:
Wow, this is exciting! I've dreamt of a "cannonball" style editor for OR2 for so long :applaud:
So, is the version from months ago (attached to this post) still the newest release? I see a bunch of posts talking about bug fixing and updates, but they're all much more recent.
buttersoft:
Hi Howard, just wanted to chime in and say that i'm not posting much on here but am watching for progress with bated breath :) Your work so far is greatly appreciated, and i'm really looking forward to the 2.6 version of FXT with the course editor built in! It would be great to keep looping courses, or to set a circuit and just keep driving forever, that would feel so very outrun :)
I'm assuming LAN play is fine with the altered courses, so long as all the instances are running the same altered course, but has anyone tried it? And if there's going to be a randomiser of some sort, have you thought about syncing it for LAN play? Or maybe allowing custom but not random in those cases...
isamu:
--- Quote from: buttersoft on October 21, 2019, 11:35:16 pm ---Hi Howard, just wanted to chime in and say that i'm not posting much on here but am watching for progress with bated breath :) Your work so far is greatly appreciated, and i'm really looking forward to the 2.6 version of FXT with the course editor built in! It would be great to keep looping courses, or to set a circuit and just keep driving forever, that would feel so very outrun :)
I'm assuming LAN play is fine with the altered courses, so long as all the instances are running the same altered course, but has anyone tried it? And if there's going to be a randomiser of some sort, have you thought about syncing it for LAN play? Or maybe allowing custom but not random in those cases...
--- End quote ---
Wow a track randomizer. Hadn't thought of that. That would be awesome. And yes, course loop back to the beginning for "circuit racing" would be incredible as well!
MrThunderwing:
I always thought it was a real shame that the original Xbox version of Outrun 2 didn't have any option to play the individual bonus Scud Race and Daytona USA 2 stages in any kind of looping Time Attack mode (once you'd unlocked them) to scratch that 'Beginner Stage' 8 Lap itch I had from Power Edition. I also really wanted to be able to practice the final Scud Race track (the Outrun 2 equivalent of Scud's Expert track) without having to play the entire 4 stage course beforehand as there's a load of particularity nasty S bends that I always used to cock up. No matter how awesome a time you were doing up to that point, and how big of a lead you might've thought you had, the bastarding rubber band CPU rival cars would suddenly catch up the millisecond you slowed down and overtake you. It happened to me so many times, I'm surprised my Xbox controller didn't end up embedded in my TV... Love the game but the rubber banding on those ---punks--- was totally egregious.
Zebra:
Is it possible to add force feedback to any game or only games that were set up for it originally?
I know there is no reason to do this if you have the PC version already working well with ffb but would you have been able to use the same approach to add it to the PS2 version?
I'm also curious if it would be possible to add ffb / recoil to the PS2 versions of Time Crisis 2 and 3. Obviously you can add you own recoil effects with simple hardware like relays and NE555 circuits but how hard would it be for you to make it control the recoil effects with software like the original coin-op?
TC3 on the PS2 was an almost perfect port aside from the lack of recoil and lack of a progressive scan option. It would be awesome if those things could be fixed some day.
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