Main > Driving & Racing Cabinets
Hacking Outrun 2006
shakeheartbreak:
--- Quote from: MortalMaxx on May 28, 2019, 02:25:30 pm ---Hey, I been following this project over the years but never made an account to reply. I really appreciate all the work you put into this, and there's probably alot of other people out there like me that read this thread but don't have a forum account.
Cheers dude :cheers:
--- End quote ---
Nice one MortalMaxx. The more support and encouragement Howard can have the better I'm sure! There must be thousands who've downloaded his work and benefitted from it.
And definitely those who've got thousands of hours of enjoyment from it too :)
MortalMaxx:
Having a lot of fun with the track editor, adding the alternate beach tracks in order can create a nice progression where it feels like you're driving while the sun sets :)
One thing I don't know is how to change the layout from the pyramid grid to endurance and vice versa.
Was pretty funny to end the Milky Way stage and have the Pantheon show up :D
Also it just reminded me I had some graphic project where I had redrawn the track layouts in order to learn the fastest route. Sumo already put those in the game, but some are blatantly wrong/placeholders (Floral Village for example).
So I basically ripped all these files, maybe it would be handy for the track editor user interface?
Howard_Casto:
I'm glad somebody is playing with the course editor. I'm not 100% sure I have the endings figured out.... never have gotten around to some proper testing with the new code because I have to race to the end each time, which takes a decent chunk of time. Yeah those look great. I don't know how well they are going to scale down, but I need to add something besides a blank square.
MortalMaxx:
Maybe just a little visual indication would be enough? Might help for seeing differences between Snow mountain, alpine, ice scape etc.
In case you need them here's the polaroid pictures from the games' ranking menu. I blatantly grabbed them from ingame screenshots because I cant for the life remember how to edit the textures anymore.
One polaroid for size reference:
7z with 30 pics
https://cdn.discordapp.com/attachments/554217456097427480/584286378469228563/OutrunStages.7z
Howard_Casto:
I'll probably end up using those, thanks.
Did some work on the new build for the first time in a while... found some bugs and Incomplete code. I also made a Mix course for each of the branched modes.... nothing fancy, just half SP and half Outrun 2 courses.
I also did some testing.... It looks like heart attack mode isn't necessarily viable for custom stages. While reverse stages inexplicably work, just replacing any old stage doesn't. It doesn't crash or anything but if one of the requests have models (ghosts, meteors, ect.) then they don't load and you fail that section. It's probably fixable, but I want to get what I've got out before tackling more problems.
so I still want to have a little chime sound play when you bring up custom courses and I need to do a little more testing but that's about it. I know I keep saying it'll be out soon so I won't say that, but I've made progress, so it's closer to a release.
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