Software Support > GroovyMAME

GroovyArcade live-CD 2020

<< < (8/226) > >>

Calamity:

--- Quote from: mamenewb100 on March 02, 2013, 02:51:24 pm ---Figured I'd just need to mess with the numbers. The ones you suggested actually lowered the refresh more. But it means the settings are making a difference. I'll make one adjustment at a time and see if I can find the right ones. Thanks again.

--- End quote ---

Yeah I noticed that when running at 120 Hz the usual settings duplicate the number of blanking lines required, this makes it much more restrictive for horizontal frequency. So, use the absolute lower values for the vertical porches and sync pulse that your monitor can handle, then raise the higher frequency setting a bit to a point you feel is safe.
 

NightSprinter:
Oh crap, not hearin' a good sound from the monitor when attempting to run a Neo-Geo game from messing with the horizontal porches.  Had to revert back to
--- Code: ---crt_range0    15625-16200,45-80,3.500,4.700,5.800,0.062,0.062,0.740,0,0,160,288,448,488
--- End code ---
to keep the picture stable.  For now, I've just adjusted my monitor... and the modelines in xorg are being rejected as "out of range" (yet groovymame/groovyume can add them and switch to fine).  I've left the xorg ati driver alone (as it's in the package ignore list).

Calamity:
Hi NightSprinter,

May I ask why would you still want to add modelines in xorg.conf? Is not the manual xrandr method working fine for you?

NightSprinter:
Well, even using the xrandr method some games (Rom Check Fail, for example) do not switch to its requisite mode line when switching to full screen.  When putting the mode lines in xorg.conf, such games can utilize their correct full screen resolution.

It's not that I'm trying to be stubborn, the games are.  I think the out of sync issue might be due to the first HSync range only being listed as 15, and not 15.75-16.25

Okay, so I do need to make the first range end at 16.25 to make it work.  Now as far as the modelines go, I tried it with only three resolutions (1024x768, 800x600, and the default interlaced 648x480) set as hard-coded modelines in xorg.conf.  When I used switchres+xrandr to add the 256x240 mode, Rom Check Fail did not go into a proper full-screen mode (it switched to the resolution I think, but the image was still quite small).  I have an odd issue or two with a couple of games (Cho Ren Sha complains about a certain resolution, and Rosenkreuzstilette will not respond well to any keyboard or joystick input, I'll post the error of the former in a moment from the linux box).

So it seems for now I'll at least just leave the 256x240 mode in the configuration file, just so Rom Check Fail can run in proper full-screen mode.

Some windows games/emulators still crash wine (I'll re-download and see what's causing it), but here is what Cho Ren Sha gives me when I run it in wine after adding an interlaced 640x480 mode:
--- Code: ---err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x32 @55! (XRandR 1.2)
--- End code ---

demetris:
Awesome!
Thanks for the new Version.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version