Software Support > GroovyMAME

GroovyArcade live-CD 2020

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dmarcum99:
Hi guys!

Seeing the new iso's coming out is exciting!!  My cab is stil running bitbytebits older version so I'm testing the new iso's on other pc's to see if I need to update to VES's iso.

A couple of things I noticed:
The nag screen is turned on while booting to the live cd and playing the included games.  Since I do not have the knowhow to compile my own version, how do we get the nag screen removed?  Is it as easy as the .ini file??

Also, I still cannot get any PCI video cards to work in any of my systems.  I have 3 radeon 9200/9250 PCI cards that won't work in any configuration.  I tried using all the PCI slots that each mobo carried...each without luck.
I have Intel mobo with PCIE (onboard graphics disabled) - no luck with any of the 3 PCI cards
I have AMD board with AGP slot - onboard graphics won't disable with PCI video card - no luck with any of the 3 PCI cards
I have AMD board with PCIE (NO onboard graphics) - no luck with any of the 3 PCI cards
**all of these cards operate normally outside of groovymame...**

What I'm doing, I ordered a 9200LE (AGP) and it works with GM in the AMD board with AGP slot.
I have a X300 PCIE on order and expect it to function without issues.

Just thought I'd share my experiences with the new iso so far.  I've been a fan since day-1   :applaud:

BTW, I bought the PCI videocards just for groovymame....since my hardware doesn't like these cards, I'll sell them to anyone who wants them.  $15 each (shipped) (US addresses only)
I have a 128mb 9200 - 256mb 9250 - 128mb 9250 w/composite-out on the board.

NightSprinter:
Ah, ok.  It segfaults if I don't give it a proper monitor to utilize.  That's rather odd.  But that is resolved.  Have either of you tried any native linux games (Rom Check Fail, Kobo Deluxe, VVVVVV, Cave Story+) and anything via WINE (especially titles like Spelunky and Cho Ren Sha 68K) to see how well resolutio nswitching may work when custom modelines are given?  I think that would be another good set of tests.

Calamity:

--- Quote from: Ansa89 on February 28, 2013, 06:40:19 am ---@Calamity: I upgraded my patch; grab it, check if you like the changes and decide if apply or reject it.

--- End quote ---

Hi Ansa89, thanks again for the patch. I think we should apply the second part of it, to fix the segfault. On the other hand, we prefer just naming the binary 'groovymame' all the time, without the '64', regardless it's the 32 or the 64-bit build, this way we can use the same scripts in gasetup without having to account for the special binary name.


--- Quote from: dmarcum99 on February 28, 2013, 03:06:44 pm ---The nag screen is turned on while booting to the live cd and playing the included games.  Since I do not have the knowhow to compile my own version, how do we get the nag screen removed?  Is it as easy as the .ini file??
--- End quote ---

Yes, that's intended, the live-cd should have never been released with the nag screens turn off, now this is fixed. Of course there's an option in the .ini file to turn nag screens off manually, it has been there all the time.

BTW, one should always leave the "nag" screens on, it helps to evaluate how well or bad is the modeline engine working in geometry terms, it gives you the information of the modeline in use, etc...



--- Quote ---Also, I still cannot get any PCI video cards to work in any of my systems.  I have 3 radeon 9200/9250 PCI cards that won't work in any configuration.  I tried using all the PCI slots that each mobo carried...each without luck.
--- End quote ---

So did you ever got these cards working with the older isos? One change has been made to read PCI identifiers as hexadecimal to fix this issue with PCI cards, but maybe there's more to that. Could you post a log of on of your non-working systems?

Calamity:

--- Quote from: NightSprinter on February 28, 2013, 07:49:01 pm ---Ah, ok.  It segfaults if I don't give it a proper monitor to utilize.  That's rather odd.  But that is resolved.  Have either of you tried any native linux games (Rom Check Fail, Kobo Deluxe, VVVVVV, Cave Story+) and anything via WINE (especially titles like Spelunky and Cho Ren Sha 68K) to see how well resolutio nswitching may work when custom modelines are given?  I think that would be another good set of tests.

--- End quote ---

Hi NightSprinter, how are you passing custom modelines to those games? I'm just asking because with Groovy Arcade you shouldn't add modelines into xorg.conf. If you do it, those modes will become read-only, so if GroovyMAME intends to recalculate them it will fail.

You could create a script that calls SwitchRes for the modeline to create, then use the result with xrandr --newmode, xrandr --addmode. Then launch the game, or Wine, or whatever, and on exit, call xrandr --delmode, xrandr --rmmode (all there commands need their options, check a GM log to see how we're invoking them).

Could you post a log of dkong to see what's going wrong?

Ansa89:

--- Quote from: Calamity on March 01, 2013, 04:47:42 am ---we prefer just naming the binary 'groovymame' all the time, without the '64', regardless it's the 32 or the 64-bit build, this way we can use the same scripts in gasetup without having to account for the special binary name.

--- End quote ---
Ok, no problem, feel free to modify my patch the way you like before apply it.


Just a note: the code of switchres should be deeply revised to catch nasty "NULL pointer dereferencing", "out of bounds array accesses" and other memory access violation.

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