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Supergun on a card
Nephasth:
You can build a supergun for less than $150, especially since you plan on using existing controls.
Jack Burton:
--- Quote from: Nephasth on February 06, 2013, 03:58:49 pm ---You can build a supergun for less than $150, especially since you plan on using existing controls.
--- End quote ---
I'm not too sure on that, care to elaborate? It has to equal the abilities of the SOAC, so that includes USB compatibility, and upscale/scanline generation.
Nephasth:
You need to take the computer out of the equation. Arcade PCBs handle the inputs without encoders, there's no need for USB compatibility. A video converter is only ~$35. A scanline generator is only $20. Power supply, you should have a spare laying around, but you can get one for less than $20 shipped. JAMMA harness, same as the power supply. Check out the Troubleshooter in my sig, way more capabilities than just a supergun, and I don't have $300 in it yet.
Jack Burton:
Without USB compatibility you won't be able to use your PC or modern console joysticks, which is a huge negative to people who just want to a cheap solution that fits into their existing setup. Not being able to use the fancy custom stick you're used to also sucks.
Building a Supergun is a task many people would not want to approach, not just because they don't have the skills necessary for it, but they also don't have the time.
Which devices are only $35 and $20 respectively? The Weiya model?
This device would be targeted towards a mostly casual, not technically oriented audience.
Nephasth:
Well, this is a BYO forum. But usb controllers add considerably to the cost. For the converters you can get a gnobes for VGA, or weiya for composite. Check out the b/s/t forum for craftymech's mini scanline generator for about $20
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