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OpenJamma board - interest?

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n0rtygames:
+1 for interest. Registered just to say that!

I was pointed here by Emphatic. As I'm currently using xblig (xbox indie games) as a means to get my home made vertical shmups out there, actually having something to play around with that's a little more "real" is a very exciting prospect indeed - as I don't have room for a cabinet here and have been categorically told that I'm not allowed to even start that project by the lady! Please do keep up the good work :)

DaveMMR:
Cool. I was wondering about this. I really wanted to go JAMMA in my next project but found it hard to justify based on the games I enjoy. This may change that, especially if you can stick to that price point.

I read some of the suggestions (3D Glasses support?) but I'd be happy with it being fully programmable (not limited to certain games), vertical and horizontal support and hopefully in the future, analog control support.

shanghaiguide:
While I am still on a semi working vacation (in Thailand, yay!), I can spoon feed you some more info ;)


--- Quote ---I'd be interested in porting some material, mostly stand alone nix games to the platform. It seems as if you are mostly dependent on SDL for your main porting. Are there any must have dependencies to the platform?
--- End quote ---

Right now, no.

Only real thing to watch out for is its armhf (hard floating point), so compiled apps need to run on that abi.

I'm still contemplating just using SDL on framebuffer, but it looks like i'm fighting a losing battle, so will probably be X11 based despite my non-love for it.

I've looked at the 4 player hirose connectors - total with those is about 64 i/o's in use, which I don't have spare (even with multiplexing). I'm looking at various options for that - eg i2c or similar or worst case - usb.

Its doable, but still looking at how we can integrate it.



--- Quote ---I read some of the suggestions (3D Glasses support?) but I'd be happy with it being fully programmable (not limited to certain games), vertical and horizontal support and hopefully in the future, analog control support.
--- End quote ---

no 3d glasses.  games will be limited to ones that run well.  This means golden age 70/80/90/2000's should be fine, 2005 and newer
not really likely in version #1

Vertical and horizontal isn't a problem, analog support still looking at.   I'd like to do it, but can't confirm that yet.

emphatic:

--- Quote from: n0rtygames on February 21, 2013, 05:49:30 pm ---+1 for interest. Registered just to say that!

I was pointed here by Emphatic. As I'm currently using xblig (xbox indie games) as a means to get my home made vertical shmups out there, actually having something to play around with that's a little more "real" is a very exciting prospect indeed - as I don't have room for a cabinet here and have been categorically told that I'm not allowed to even start that project by the lady! Please do keep up the good work :)

--- End quote ---

Hi!  :cheers:

bluemini17:
just read the whole thread,

+1 for my support

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